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<blockquote data-quote="Blackbrrd" data-source="post: 6020470" data-attributes="member: 63962"><p>I am fine with the option of trading power for versatility. One of my favourite characters mechanically could take on multiple roles in an encounter: diplotmat, party-buff/heal, self-buff/dps or nuke. Except for the diplomat part, every other character in the party was better at each of those roles. The pure cleric was a better party-buff/healer, the fighter as better dps, the nuking was better done by both the other cleric and wizards.</p><p></p><p>... You might ask why I wanted to play such a character? Well, because it's fun playing a character that's always useful. Letting the Wizard primarily rely on utility spells, but giving them the secondary role as nuker sounds good to me. To me it looks like 5e will let you create more or less specialized characters, with the less specialized characters having better secondary roles.</p><p></p><p>Now I am all for not adding options that are terrible, like Toughness in 3e. 3hp for a feat? Maybe useful to begin with but lousy as the game goes on. And sooo boring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6020470, member: 63962"] I am fine with the option of trading power for versatility. One of my favourite characters mechanically could take on multiple roles in an encounter: diplotmat, party-buff/heal, self-buff/dps or nuke. Except for the diplomat part, every other character in the party was better at each of those roles. The pure cleric was a better party-buff/healer, the fighter as better dps, the nuking was better done by both the other cleric and wizards. ... You might ask why I wanted to play such a character? Well, because it's fun playing a character that's always useful. Letting the Wizard primarily rely on utility spells, but giving them the secondary role as nuker sounds good to me. To me it looks like 5e will let you create more or less specialized characters, with the less specialized characters having better secondary roles. Now I am all for not adding options that are terrible, like Toughness in 3e. 3hp for a feat? Maybe useful to begin with but lousy as the game goes on. And sooo boring. :p [/QUOTE]
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