Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an option is presented, it needs to be good enough to take.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobster" data-source="post: 6020612" data-attributes="member: 6693711"><p>There will always be suboptimal choices to be made. But they don't have to be "trap" options that are hidden in the character creation minigame, and potentially ruin a player's entire experience with a character.</p><p></p><p>Take a combat situation. The obviously optimal situation might be to shift 5 feet, take my attack action against the orc who has pinned the wizard against a wall, then use my CS die to cleave into an adjacent warg who has taken damage and is almost dead.</p><p></p><p>But I'm playing my fighter as a more-chivalrous-than-intelligent knight, so instead I challenge the orc chieftan loudly to a one-on-one duel and then charge through a wall of orcs to meet him in honorable combat. Or I'm playing a scoundrel and opportunistic jerk, and I slink to one side of the combat and begin looting the fallen.</p><p></p><p>Those are the kind of options that any game will offer, that actually allow you to roleplay (placing a 4 in Constitution isn't roleplaying, it's character creation), and that players make with their eyes wide open, aware of the likely consequences. And it's a kind of choice whose repercussions are fairly contained, meaning that you can change the choices you make during the course of play if you aren't enjoying the way things are working out.</p><p></p><p>Playing a weakened character should be a choice, not an unfortunate mistake.</p></blockquote><p></p>
[QUOTE="slobster, post: 6020612, member: 6693711"] There will always be suboptimal choices to be made. But they don't have to be "trap" options that are hidden in the character creation minigame, and potentially ruin a player's entire experience with a character. Take a combat situation. The obviously optimal situation might be to shift 5 feet, take my attack action against the orc who has pinned the wizard against a wall, then use my CS die to cleave into an adjacent warg who has taken damage and is almost dead. But I'm playing my fighter as a more-chivalrous-than-intelligent knight, so instead I challenge the orc chieftan loudly to a one-on-one duel and then charge through a wall of orcs to meet him in honorable combat. Or I'm playing a scoundrel and opportunistic jerk, and I slink to one side of the combat and begin looting the fallen. Those are the kind of options that any game will offer, that actually allow you to roleplay (placing a 4 in Constitution isn't roleplaying, it's character creation), and that players make with their eyes wide open, aware of the likely consequences. And it's a kind of choice whose repercussions are fairly contained, meaning that you can change the choices you make during the course of play if you aren't enjoying the way things are working out. Playing a weakened character should be a choice, not an unfortunate mistake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an option is presented, it needs to be good enough to take.
Top