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<blockquote data-quote="Jester David" data-source="post: 6020648" data-attributes="member: 37579"><p>This is all good in theory, but very few game designers will ever purposely make a very sub-optimal choice. They might shoot for below "the bar" set by the benchmark spells/ feat/ powers but a purposely poor choice is never intended.</p><p></p><p>If you have two choices and both and incredibly closely balanced one will always be better. Even if the powers are equal themselves, there might be more/better feat or magic item or build options that make one option better. Even in 4e, with it's rigid balance and symmetry has some clearly better powers than others, and a wide range of power levels. </p><p></p><p>Plus, it is phenomenally hard to balance two very different options. How do you balance <em>fireball</em> with <em>haste</em>?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6020648, member: 37579"] This is all good in theory, but very few game designers will ever purposely make a very sub-optimal choice. They might shoot for below "the bar" set by the benchmark spells/ feat/ powers but a purposely poor choice is never intended. If you have two choices and both and incredibly closely balanced one will always be better. Even if the powers are equal themselves, there might be more/better feat or magic item or build options that make one option better. Even in 4e, with it's rigid balance and symmetry has some clearly better powers than others, and a wide range of power levels. Plus, it is phenomenally hard to balance two very different options. How do you balance [I]fireball[/I] with [I]haste[/I]? [/QUOTE]
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