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<blockquote data-quote="The Choice" data-source="post: 6020787" data-attributes="member: 90669"><p>It's not about having weaknesses or not, it's about unknowingly handicapping yourself by making a choice that <em>looks</em> good, but really isn't (see <strong>toughness</strong>, very, <em>very</em> situational or PF <strong>prone shooter</strong>, absolutely useless). In the end, all characters should have weaknesses, there's a reason RPGs are, generally, a group activity, but there are plenty of ways to have a weakness <em>before</em> selecting feats (or whatever similar option in your RPG of choice); poor Charisma stat makes it harder for you to play an important role in social encounters, poor Dexterity or heavy armour makes it hard for you to sneak around and scout, no magical lore means you are at a loss faced with a mystical phenomenon, etc.</p><p></p><p>In the end, I wouldn't have any problems with suboptimal abilities being presented in a game as long as they were clearly labeled as such. I mean, I can tell by looking at a bag of chips that it's not really I should base my meals around, why not do the same for options within RPGs if such options are going to be present?</p></blockquote><p></p>
[QUOTE="The Choice, post: 6020787, member: 90669"] It's not about having weaknesses or not, it's about unknowingly handicapping yourself by making a choice that [I]looks[/I] good, but really isn't (see [B]toughness[/B], very, [I]very[/I] situational or PF [B]prone shooter[/B], absolutely useless). In the end, all characters should have weaknesses, there's a reason RPGs are, generally, a group activity, but there are plenty of ways to have a weakness [I]before[/I] selecting feats (or whatever similar option in your RPG of choice); poor Charisma stat makes it harder for you to play an important role in social encounters, poor Dexterity or heavy armour makes it hard for you to sneak around and scout, no magical lore means you are at a loss faced with a mystical phenomenon, etc. In the end, I wouldn't have any problems with suboptimal abilities being presented in a game as long as they were clearly labeled as such. I mean, I can tell by looking at a bag of chips that it's not really I should base my meals around, why not do the same for options within RPGs if such options are going to be present? [/QUOTE]
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