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<blockquote data-quote="Tony Vargas" data-source="post: 6021048" data-attributes="member: 996"><p>OK. I suppose as part of that you could simply avoid putting very different spells in the same level...</p><p></p><p> That'd work 'Haste' that just increased your movement. But, most versions of Haste grant extra attacks, so it is an attack spell, even if not a direct one. </p><p></p><p>With fireball, you do some damage to a lot of targets, which, with enough enemies, can add up to a lot of damage. With Haste, you give allies extra attacks, which, given enough rounds, can add up to a lot of damage. Doesn't sound like they should be /that/ hard to balance (especially if haste only gave an extra 'basic' attack, one with no perks or riders that simply did damage, not a 4e basic attack, which /could/ have a lot of stuff attached), you're just comparing damage potential, and have to account for it being situational. Though, I suspect a careful balancing act would probably give Haste a very short duration, especially if it could target the whole party. (And, of course, the Haste that let you cast 2 spells/round was pretty broken.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6021048, member: 996"] OK. I suppose as part of that you could simply avoid putting very different spells in the same level... That'd work 'Haste' that just increased your movement. But, most versions of Haste grant extra attacks, so it is an attack spell, even if not a direct one. With fireball, you do some damage to a lot of targets, which, with enough enemies, can add up to a lot of damage. With Haste, you give allies extra attacks, which, given enough rounds, can add up to a lot of damage. Doesn't sound like they should be /that/ hard to balance (especially if haste only gave an extra 'basic' attack, one with no perks or riders that simply did damage, not a 4e basic attack, which /could/ have a lot of stuff attached), you're just comparing damage potential, and have to account for it being situational. Though, I suspect a careful balancing act would probably give Haste a very short duration, especially if it could target the whole party. (And, of course, the Haste that let you cast 2 spells/round was pretty broken.) [/QUOTE]
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