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<blockquote data-quote="GreyICE" data-source="post: 6021155" data-attributes="member: 6684526"><p>But 4E made those options discrete and reverseable. </p><p></p><p>Lets take the process of making a fighter. First level, I have to decide the following: Big honking two-handed weapons, Sword+Shield, Two weapons, or Grappling?</p><p></p><p>I have to decide race. If you pick something that boosts strength, you won't go too badly. Like dwarves might be "better" than Half-Orcs, but you'll do fine as either one. </p><p></p><p>That's it for the irreversible decisions. Two. </p><p></p><p>Then I have to decide for reversible decisions. </p><p>2 At-Will powers (and you can't go too wrong)</p><p>1 Encounter power (and you can't go too wrong)</p><p>1 Daily Power (and you can't go too wrong)</p><p>1 Feat (lots of obvious feats you can take at level 1, including expertise, which aren't too wrong)</p><p></p><p>In short, lets say you're a newbie, and introduced to the full, 4E fighter, in all its Character Builder glory. If you pick any one of the build options and grab a +STR race (including humans) you're set. </p><p></p><p>Even with power selection, as long as you don't pick a power that has "Requires a Shield" when you don't have a shield you'll be just fine. </p><p></p><p>Each level is also discrete. If you just grab powers on the basis of "oh that's really nifty and I think I could use that" you won't end up creating a horrible character. Certainly you might be underoptimized, but you can still beat out an optimized character just by playing better, something that's very hard to do in 3E (Full attack rounds tend to look very similar to other full attack rounds).</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6021155, member: 6684526"] But 4E made those options discrete and reverseable. Lets take the process of making a fighter. First level, I have to decide the following: Big honking two-handed weapons, Sword+Shield, Two weapons, or Grappling? I have to decide race. If you pick something that boosts strength, you won't go too badly. Like dwarves might be "better" than Half-Orcs, but you'll do fine as either one. That's it for the irreversible decisions. Two. Then I have to decide for reversible decisions. 2 At-Will powers (and you can't go too wrong) 1 Encounter power (and you can't go too wrong) 1 Daily Power (and you can't go too wrong) 1 Feat (lots of obvious feats you can take at level 1, including expertise, which aren't too wrong) In short, lets say you're a newbie, and introduced to the full, 4E fighter, in all its Character Builder glory. If you pick any one of the build options and grab a +STR race (including humans) you're set. Even with power selection, as long as you don't pick a power that has "Requires a Shield" when you don't have a shield you'll be just fine. Each level is also discrete. If you just grab powers on the basis of "oh that's really nifty and I think I could use that" you won't end up creating a horrible character. Certainly you might be underoptimized, but you can still beat out an optimized character just by playing better, something that's very hard to do in 3E (Full attack rounds tend to look very similar to other full attack rounds). [/QUOTE]
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