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<blockquote data-quote="Lanefan" data-source="post: 6022110" data-attributes="member: 29398"><p>Where I'm the opposite: I don't usually want to have to make decisions at level-up - just tell me what the level automatically gives me and what dice I need to roll, and let's get on with the game.</p><p>Then tell them to reduce the number of playable-range levels. If the system goes from 1-30 (or even 1-20) and you get one or more new powers/feats/whatevers every level plus all the other stuff a level gives you then by the highest levels your character sheet will be about the same complexity as the instruction manual for a 747. Which is ridiculous.</p><p></p><p>A game-play level range of 1-12 or 1-15 is enough. Higher levels can exist, of course, but the intent is that the game doesn't get played there; those levels are more for opponents, mentors, major NPCs, etc.</p><p></p><p>Character generation should ideally be one of the simplest mechanical parts of the whole game-play process; and the fastest.</p><p></p><p>Why?</p><p></p><p>Because when I'm creating a character I'm not playing the game*; and I'd rather get on with the game.</p><p></p><p>* - defined as having one's character actually do something in the game world</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6022110, member: 29398"] Where I'm the opposite: I don't usually want to have to make decisions at level-up - just tell me what the level automatically gives me and what dice I need to roll, and let's get on with the game. Then tell them to reduce the number of playable-range levels. If the system goes from 1-30 (or even 1-20) and you get one or more new powers/feats/whatevers every level plus all the other stuff a level gives you then by the highest levels your character sheet will be about the same complexity as the instruction manual for a 747. Which is ridiculous. A game-play level range of 1-12 or 1-15 is enough. Higher levels can exist, of course, but the intent is that the game doesn't get played there; those levels are more for opponents, mentors, major NPCs, etc. Character generation should ideally be one of the simplest mechanical parts of the whole game-play process; and the fastest. Why? Because when I'm creating a character I'm not playing the game*; and I'd rather get on with the game. * - defined as having one's character actually do something in the game world Lanefan [/QUOTE]
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