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<blockquote data-quote="Magil" data-source="post: 6022132" data-attributes="member: 6672353"><p>I don't see a concern. If you don't want to make decisions when you level up, that's what specialties/fighting styles (to use the fighter for an example) are for. Just give <em>me</em> the option to do otherwise, and don't say "modify the game by taking out a bunch of levels." They already have the tools to cater to both of us, they just need to make good on my end. </p><p></p><p>I don't mind having a complex character by the time I reach level 15, I mean, I feel as though I <em>should</em> feel quite epic and powerful then, and having lots of powers and options adds to that feel.</p><p></p><p>For example, take the Fighter. If they re-arranged maneuvers to be received only on levels where you did not obtain a feat, that would get rid of most of the dead levels. 7 levels for feats, 10 for maneuvers, that only leaves 3 dead levels, easily solvable with some other feature I can choose. Heck, I wouldn't mind if they moved style/maneuver choice to level 2, and just started everyone out with deadly strike/parry.</p></blockquote><p></p>
[QUOTE="Magil, post: 6022132, member: 6672353"] I don't see a concern. If you don't want to make decisions when you level up, that's what specialties/fighting styles (to use the fighter for an example) are for. Just give [I]me[/I] the option to do otherwise, and don't say "modify the game by taking out a bunch of levels." They already have the tools to cater to both of us, they just need to make good on my end. I don't mind having a complex character by the time I reach level 15, I mean, I feel as though I [I]should[/I] feel quite epic and powerful then, and having lots of powers and options adds to that feel. For example, take the Fighter. If they re-arranged maneuvers to be received only on levels where you did not obtain a feat, that would get rid of most of the dead levels. 7 levels for feats, 10 for maneuvers, that only leaves 3 dead levels, easily solvable with some other feature I can choose. Heck, I wouldn't mind if they moved style/maneuver choice to level 2, and just started everyone out with deadly strike/parry. [/QUOTE]
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