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<blockquote data-quote="billd91" data-source="post: 6024596" data-attributes="member: 3400"><p>The +1 may affect every attack but makes a difference with relatively few. Flying neutralizes all ground-based close combat. Advantage: flying.</p><p></p><p></p><p></p><p>The same can be said of charm person, yet I think most people around here would say the charm is more powerful than +3 armor too. In this case, I'd still give the advantage to flying. </p><p></p><p></p><p></p><p>I notice that you picked a very different power this time. Swimming isn't in flying's class... Outside of a campaign that offers a lot of opportunity for undersea adventuring, that is. But how about armor that offers freedom of movement? A significant bonus to movement? Protection from fire? Then, +1 or +2 aren't a dominating strategy at all.</p><p></p><p>I like basic pluses to armor and weapons. They are simple. Their effects are relatively easy to control and understand.</p></blockquote><p></p>
[QUOTE="billd91, post: 6024596, member: 3400"] The +1 may affect every attack but makes a difference with relatively few. Flying neutralizes all ground-based close combat. Advantage: flying. The same can be said of charm person, yet I think most people around here would say the charm is more powerful than +3 armor too. In this case, I'd still give the advantage to flying. I notice that you picked a very different power this time. Swimming isn't in flying's class... Outside of a campaign that offers a lot of opportunity for undersea adventuring, that is. But how about armor that offers freedom of movement? A significant bonus to movement? Protection from fire? Then, +1 or +2 aren't a dominating strategy at all. I like basic pluses to armor and weapons. They are simple. Their effects are relatively easy to control and understand. [/QUOTE]
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