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<blockquote data-quote="JamesonCourage" data-source="post: 6026513" data-attributes="member: 6668292"><p>I'm guessing the times you <em>need</em> to fly are usually more useful than the time that the +1 turned a hit into a miss. But, again, campaign style comes into this. Lots of interior fights (especially caves compared to castles)? Lots of combat? Lots of traps? All these things (and more) will make the value of the +1 armor go up.</p><p></p><p>On the other hand, do you have lots of exterior fights? Not a lot of combat? Lots of exploration (flying to feel upper walls, check ledges, etc.)? Lots of sneaking around? All these things (and more) will make the value of the +1 armor go up.</p><p></p><p>It depends on what edition you're talking about. Saves come into play (I hear they're good for the Fighter pre-3e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), as do feats/skills in 3.5, powers in 4e, etc. And, since you don't get AC bonuses for level-ups in 3.5, the +1 armor/shield don't add there, I don't think.</p><p></p><p>But, regardless, I've seen people do far more with flying races than I've seen people do with +1 weapons, armor, and shields. Those things are nice, too, but again, I'd say that "you can fly" is a damn good class feature, and I wouldn't feel cheated at all by only getting that in a level. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6026513, member: 6668292"] I'm guessing the times you [I]need[/I] to fly are usually more useful than the time that the +1 turned a hit into a miss. But, again, campaign style comes into this. Lots of interior fights (especially caves compared to castles)? Lots of combat? Lots of traps? All these things (and more) will make the value of the +1 armor go up. On the other hand, do you have lots of exterior fights? Not a lot of combat? Lots of exploration (flying to feel upper walls, check ledges, etc.)? Lots of sneaking around? All these things (and more) will make the value of the +1 armor go up. It depends on what edition you're talking about. Saves come into play (I hear they're good for the Fighter pre-3e ;)), as do feats/skills in 3.5, powers in 4e, etc. And, since you don't get AC bonuses for level-ups in 3.5, the +1 armor/shield don't add there, I don't think. But, regardless, I've seen people do far more with flying races than I've seen people do with +1 weapons, armor, and shields. Those things are nice, too, but again, I'd say that "you can fly" is a damn good class feature, and I wouldn't feel cheated at all by only getting that in a level. As always, play what you like :) [/QUOTE]
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