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<blockquote data-quote="The Choice" data-source="post: 6028348" data-attributes="member: 90669"><p>It's not a question of "playstyle". In a game where you the player only have a limited number of choices when it comes to how you can interpret your character mechanically, it's important that the text allows you to understand the impact a specific choice is going to have. Whether you want your character to woo princesses (or princes) or be the greatest orc-slaying machine, the options presented to you in both cases should tell you if it's a "theme" appropriate choice. My stance is against obfuscation in rules text.</p><p></p><p></p><p></p><p>But they can be. I'd never run a campaign like that, but tons of published adventures are just gloryfied slaughterfests. There should be an exploration portion to the rules, along with a significant area pertaining to non-combat encounters, but all the options presented for each of these so-called pillars need to be useful in some way. And if a few aren't, then they need to be specifically labelled as such so that people who are not as familiar with the minutae of the system can spot something that won't help them realize their ideal character.</p></blockquote><p></p>
[QUOTE="The Choice, post: 6028348, member: 90669"] It's not a question of "playstyle". In a game where you the player only have a limited number of choices when it comes to how you can interpret your character mechanically, it's important that the text allows you to understand the impact a specific choice is going to have. Whether you want your character to woo princesses (or princes) or be the greatest orc-slaying machine, the options presented to you in both cases should tell you if it's a "theme" appropriate choice. My stance is against obfuscation in rules text. But they can be. I'd never run a campaign like that, but tons of published adventures are just gloryfied slaughterfests. There should be an exploration portion to the rules, along with a significant area pertaining to non-combat encounters, but all the options presented for each of these so-called pillars need to be useful in some way. And if a few aren't, then they need to be specifically labelled as such so that people who are not as familiar with the minutae of the system can spot something that won't help them realize their ideal character. [/QUOTE]
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