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<blockquote data-quote="Neonchameleon" data-source="post: 6028952" data-attributes="member: 87792"><p>Change the record. Please. One of the reasons I consider 4e the best version of D&D since the White Box (and the two are so different as to be not comparable) is that 4e has much <em>better</em> rules for out of combat play as long as you are doing the sort of out of combat stuff you expect from an adventurer. The skill system lets you be generally competent. The spell system doesn't overwhelm the skills.</p><p></p><p>This is one major reason I'm now playing D&D and mostly played other games in the 3.X era (I played more sessions of GURPS than 3.X) - the out of combat experience is something I find much better; it's cleaner, smoother, more flexible assuming you want to be an adventurer, and less fiddly. And not overwhelmed by magic. And you have a semi-decent scene framing tool.</p><p></p><p></p><p></p><p>Welcome to D&D. It is, after all, a hacked tabletop wargame. If you want something more skill-centric I recommend either GURPS or Spirit of the Century, depending on your tastes. Or Dogs in the Vineyard.</p><p></p><p></p><p></p><p>Or primarily something else and a climber in addition. And I'd say D&D was a game about adventurers and adventuring. Part of the clue is in the name - <em>Dungeons and Dragons</em>. If I don't want to play an adventurer I'd use a different system.</p><p></p><p></p><p></p><p>Tell me, why are you on a D&D forum? And once you are on a D&D forum, why are you running down 4e? Which is the edition that gets furthest from doing that.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6028952, member: 87792"] Change the record. Please. One of the reasons I consider 4e the best version of D&D since the White Box (and the two are so different as to be not comparable) is that 4e has much [I]better[/I] rules for out of combat play as long as you are doing the sort of out of combat stuff you expect from an adventurer. The skill system lets you be generally competent. The spell system doesn't overwhelm the skills. This is one major reason I'm now playing D&D and mostly played other games in the 3.X era (I played more sessions of GURPS than 3.X) - the out of combat experience is something I find much better; it's cleaner, smoother, more flexible assuming you want to be an adventurer, and less fiddly. And not overwhelmed by magic. And you have a semi-decent scene framing tool. Welcome to D&D. It is, after all, a hacked tabletop wargame. If you want something more skill-centric I recommend either GURPS or Spirit of the Century, depending on your tastes. Or Dogs in the Vineyard. Or primarily something else and a climber in addition. And I'd say D&D was a game about adventurers and adventuring. Part of the clue is in the name - [I]Dungeons and Dragons[/I]. If I don't want to play an adventurer I'd use a different system. Tell me, why are you on a D&D forum? And once you are on a D&D forum, why are you running down 4e? Which is the edition that gets furthest from doing that. [/QUOTE]
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