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<blockquote data-quote="JamesonCourage" data-source="post: 6029247" data-attributes="member: 6668292"><p>Make 3/3/3 the baseline. Then you've got what you want. Specialization or hyper-specialization as opt-in (clearly labeled with how it alters play) doesn't upset or remove the roleplay opportunities you talk about.</p><p></p><p>If you read the thread and my interactions, let me know what you think of them.</p><p></p><p>I don't want to make a judgement about "most" game systems. But, I agree, the typical D&D session at the typical table probably has at least one combat.</p><p></p><p>This is why I pointed you to that thread. Go read my thoughts on the 3/3/3 default, and specialization / hyper-specialization. Go ahead and make your Sage-Knight as a default character; that's awesome. But, when I want to sacrifice my Knight section (because it doesn't fit my concept) to play the super-smart-bookworm archetype who sucks in combat, I'm okay gaining some more book smarts for losing that stuff. It doesn't need to be an equal trade-off (5/1/1 or 1/4/3 or 2/2/4; not 3/3/3). But when you deny that archetype, which I would say is probably recognizable to most groups, <em>you're closing off roleplaying opportunities</em>.</p><p></p><p>Sure, start with 3/3/3 and competence in every pillar. That's awesome, and I support that assumption. Just make a clear, supported, optional opt-out. You know, so you don't kill roleplaying opportunities.</p><p></p><p>It's ignoring rules (which sucks for any system), and not gaining extra mechanical support for your trade-off. The mechanics won't reflect the fiction, either (if someone else picked up the sheet, they'd see he's a competent combatent, etc.). It's all optional in my proposal, anyway.</p><p></p><p>Seriously, this is all in the thread I linked. I've discussed this, and answered this question, in that thread. I've talked about what I'd like to see, why I'd like to see it, and how I'd like to see it implemented. I even agreed to a compromise in that thread that seemed to make both sides happy. If you want to spend an hour pouring over it, it might speed the discussion up (for convenience's sake, here's the link again, with the page where I start posting more often: <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329776-feats-dont-fail-me-now-feat-design-5e-4.html" target="_blank">http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329776-feats-dont-fail-me-now-feat-design-5e-4.html</a>). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6029247, member: 6668292"] Make 3/3/3 the baseline. Then you've got what you want. Specialization or hyper-specialization as opt-in (clearly labeled with how it alters play) doesn't upset or remove the roleplay opportunities you talk about. If you read the thread and my interactions, let me know what you think of them. I don't want to make a judgement about "most" game systems. But, I agree, the typical D&D session at the typical table probably has at least one combat. This is why I pointed you to that thread. Go read my thoughts on the 3/3/3 default, and specialization / hyper-specialization. Go ahead and make your Sage-Knight as a default character; that's awesome. But, when I want to sacrifice my Knight section (because it doesn't fit my concept) to play the super-smart-bookworm archetype who sucks in combat, I'm okay gaining some more book smarts for losing that stuff. It doesn't need to be an equal trade-off (5/1/1 or 1/4/3 or 2/2/4; not 3/3/3). But when you deny that archetype, which I would say is probably recognizable to most groups, [I]you're closing off roleplaying opportunities[/I]. Sure, start with 3/3/3 and competence in every pillar. That's awesome, and I support that assumption. Just make a clear, supported, optional opt-out. You know, so you don't kill roleplaying opportunities. It's ignoring rules (which sucks for any system), and not gaining extra mechanical support for your trade-off. The mechanics won't reflect the fiction, either (if someone else picked up the sheet, they'd see he's a competent combatent, etc.). It's all optional in my proposal, anyway. Seriously, this is all in the thread I linked. I've discussed this, and answered this question, in that thread. I've talked about what I'd like to see, why I'd like to see it, and how I'd like to see it implemented. I even agreed to a compromise in that thread that seemed to make both sides happy. If you want to spend an hour pouring over it, it might speed the discussion up (for convenience's sake, here's the link again, with the page where I start posting more often: [url]http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329776-feats-dont-fail-me-now-feat-design-5e-4.html[/url]). As always, play what you like :) [/QUOTE]
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