Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an option is presented, it needs to be good enough to take.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6029638" data-attributes="member: 6668292"><p>That's kinda my point. I'd rather be able to point to the paid professional (who should probably be a Fighter, and probably above level 1, but regardless) and say "that guy is going to win" and then have the mechanics back it up. Just because no edition does it well does not mean that the new edition shouldn't. That reasoning means that D&D never branches out, ever. I'm pretty against that.</p><p></p><p>I'm not sure people think I don't realize this. It's kind of baffling. I'm calling for change, not disputing history.</p><p></p><p>I don't understand this. How can an optional opt-out with clear, supported mechanics not support the game for people who want those types of characters? I'm missing something in your point.</p><p></p><p>Which is why I've also called for those mechanics to get expanded and for support for non-combat to be well-supported.</p><p></p><p>Imagine there was non-combat support. Now give me further reasons.</p><p></p><p>I get the min-max reference, of course. It's about a trade-off of breadth for depth. Specialization and hyper-specialization. This is about being able to play specific, well-known archetypes, like the wise old sage who seemingly knows everything but sucks in a fight.</p><p></p><p>If the players are well-informed about what specialization and hyper-specialization entail, and they all accept the player swapping away from the default to do so, and it makes for a more enjoyable game for everyone, then hell yes I'm for it. Then again, our descriptions are different, aren't they?</p><p></p><p>Obviously moving away from 3/3/3 isn't for you, huh? If your group can't have fun with it, then don't do it. You can sit comfortably in broad competency, have everyone have some breadth to their abilities, and never even touch the default setting. Easy, yeah? Win / win, no? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: You just posted something I want to reply to:</p><p></p><p>No, this isn't min-maxing, it's optimizing. Min-maxing is "minimizing your flaws while maximizing your abilities/power/etc." That's not what I'm trying to do; your 5/1/1 character might be deeply flawed if he can't contribute more often, can't defend himself, etc. However, when optimizing for your non-combat Sage concept, you'd need to get rid of your combat ability (optimally), while boosting his know-it-all skills (optimally). At least, that's the basic gamer jargon as I know it to be casually used. I'm for optimization (something anybody who pursues a specific concept usually does), not min-maxing. Again, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6029638, member: 6668292"] That's kinda my point. I'd rather be able to point to the paid professional (who should probably be a Fighter, and probably above level 1, but regardless) and say "that guy is going to win" and then have the mechanics back it up. Just because no edition does it well does not mean that the new edition shouldn't. That reasoning means that D&D never branches out, ever. I'm pretty against that. I'm not sure people think I don't realize this. It's kind of baffling. I'm calling for change, not disputing history. I don't understand this. How can an optional opt-out with clear, supported mechanics not support the game for people who want those types of characters? I'm missing something in your point. Which is why I've also called for those mechanics to get expanded and for support for non-combat to be well-supported. Imagine there was non-combat support. Now give me further reasons. I get the min-max reference, of course. It's about a trade-off of breadth for depth. Specialization and hyper-specialization. This is about being able to play specific, well-known archetypes, like the wise old sage who seemingly knows everything but sucks in a fight. If the players are well-informed about what specialization and hyper-specialization entail, and they all accept the player swapping away from the default to do so, and it makes for a more enjoyable game for everyone, then hell yes I'm for it. Then again, our descriptions are different, aren't they? Obviously moving away from 3/3/3 isn't for you, huh? If your group can't have fun with it, then don't do it. You can sit comfortably in broad competency, have everyone have some breadth to their abilities, and never even touch the default setting. Easy, yeah? Win / win, no? As always, play what you like :) EDIT: You just posted something I want to reply to: No, this isn't min-maxing, it's optimizing. Min-maxing is "minimizing your flaws while maximizing your abilities/power/etc." That's not what I'm trying to do; your 5/1/1 character might be deeply flawed if he can't contribute more often, can't defend himself, etc. However, when optimizing for your non-combat Sage concept, you'd need to get rid of your combat ability (optimally), while boosting his know-it-all skills (optimally). At least, that's the basic gamer jargon as I know it to be casually used. I'm for optimization (something anybody who pursues a specific concept usually does), not min-maxing. Again, as always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an option is presented, it needs to be good enough to take.
Top