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<blockquote data-quote="GreyICE" data-source="post: 6029648" data-attributes="member: 6684526"><p>Lets just quote Wikipedia here:</p><p></p><p></p><p></p><p>So yeah. Going from 3/3/3 to 5/1/1 is the exact definition of min-maxing. </p><p></p><p>And what does it lead to? Well, lets assume gametime is split evenly between the three pillars (which is rare, but). 2/3rds of the time, you are useless. 40 minutes out of every hour your purpose at the table is to be a lawn ornament. </p><p></p><p>20 minutes out of every hour the purpose of every other player is to be a lawn ornament. </p><p></p><p>That's bad. That's really, really bad. That's beyond spotlight design and into terrible design. The rest of the table has literally nothing invested in your '20 minutes alone with the DM' while you have nothing invested in the '40 minutes where your character is furniture.' So the rest of the party will naturally shy away from situations where they're worthless and you'll try to make everything about your damn spotlight.</p><p></p><p>No. </p><p>No, no, no, no, no. </p><p>NO!</p><p></p><p>We are not sacrificing fun, interesting roleplaying opportunities on the altar of the great god MinMax. No goddamn way.</p><p></p><p>Interesting non-combat stuff goes into backgrounds, into themes, into interesting bits of character classes and races. Interesting combat stuff goes into feats, into the bulk of classes, into races. The split for each race and class should be roughly equivalent (not even - equivalent). And never shall the twain meet. </p><p></p><p>No more diplomomancers, no more geas bards, no more maximizing skills at the cost of minimizing fun. </p><p></p><p>If you want to play someone whose incompetent at combat, just do it. Take a fighter and decide never to use Combat Superiority dice. Take a Wizard and don't cast spells during battle. Then you're terrible at combat. The system doesn't need to reward you for this decision.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6029648, member: 6684526"] Lets just quote Wikipedia here: So yeah. Going from 3/3/3 to 5/1/1 is the exact definition of min-maxing. And what does it lead to? Well, lets assume gametime is split evenly between the three pillars (which is rare, but). 2/3rds of the time, you are useless. 40 minutes out of every hour your purpose at the table is to be a lawn ornament. 20 minutes out of every hour the purpose of every other player is to be a lawn ornament. That's bad. That's really, really bad. That's beyond spotlight design and into terrible design. The rest of the table has literally nothing invested in your '20 minutes alone with the DM' while you have nothing invested in the '40 minutes where your character is furniture.' So the rest of the party will naturally shy away from situations where they're worthless and you'll try to make everything about your damn spotlight. No. No, no, no, no, no. NO! We are not sacrificing fun, interesting roleplaying opportunities on the altar of the great god MinMax. No goddamn way. Interesting non-combat stuff goes into backgrounds, into themes, into interesting bits of character classes and races. Interesting combat stuff goes into feats, into the bulk of classes, into races. The split for each race and class should be roughly equivalent (not even - equivalent). And never shall the twain meet. No more diplomomancers, no more geas bards, no more maximizing skills at the cost of minimizing fun. If you want to play someone whose incompetent at combat, just do it. Take a fighter and decide never to use Combat Superiority dice. Take a Wizard and don't cast spells during battle. Then you're terrible at combat. The system doesn't need to reward you for this decision. [/QUOTE]
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