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<blockquote data-quote="Manbearcat" data-source="post: 6031101" data-attributes="member: 6696971"><p>Its either:</p><p></p><p>1 - A bit lazy</p><p></p><p>or</p><p></p><p>2 - An extraordinarily (overzealous?) lofty goal.</p><p></p><p></p><p>Much to my dismay, at this point, I'm leaning toward "a bit lazy." I too like coherent, tightly focused games with resolution mechanics that support a few clearly specified playstyles. I have yet to see much from 5e that inclines me toward playing it (or possibly even purchasing it...which would be the first D&D ruleset that I've passed on). From what I've seen so far, I think they are trying to please so many disparate demographics and playstyles that they really have no sense of themselves or their goals (except the ambiguous "big tent"...which does nothing to tell people what kind of game you're aiming at) from top to bottom. I look at the Cloak of Elvenkind and then the Boots of Elvenkind - one is a very specific item that has clearly delineated mechanical potency...and the other is just fluff that does...what mechanically exactly? I don't know if two different people with two totally different agendas designed these or if one person who has no cohesive vision for the ruleset they're trying to produce did it. I fear that this sort of inconsistency/incoherency is not going to be anomalous in this edition...but rather it will be rife with it. </p><p></p><p>Outside of that, I have heard much about pillars but have seen no legitimate resolution mechanics to frame scenes/encounters premised upon these challenges. I'm rather "turned off" at this point. I just have too much exposure to the utter dysfunction inherent to large bureaucracies (government and corporations) - Right hand being unacquainted with left hand...salary justifiers galore...an absurdly narrow band of legitimate producers, team-players and innovators, etc. Nonetheless, I suppose I still "hope" they know what they're doing and that it turns out to be 2 and they are able to pull it off.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6031101, member: 6696971"] Its either: 1 - A bit lazy or 2 - An extraordinarily (overzealous?) lofty goal. Much to my dismay, at this point, I'm leaning toward "a bit lazy." I too like coherent, tightly focused games with resolution mechanics that support a few clearly specified playstyles. I have yet to see much from 5e that inclines me toward playing it (or possibly even purchasing it...which would be the first D&D ruleset that I've passed on). From what I've seen so far, I think they are trying to please so many disparate demographics and playstyles that they really have no sense of themselves or their goals (except the ambiguous "big tent"...which does nothing to tell people what kind of game you're aiming at) from top to bottom. I look at the Cloak of Elvenkind and then the Boots of Elvenkind - one is a very specific item that has clearly delineated mechanical potency...and the other is just fluff that does...what mechanically exactly? I don't know if two different people with two totally different agendas designed these or if one person who has no cohesive vision for the ruleset they're trying to produce did it. I fear that this sort of inconsistency/incoherency is not going to be anomalous in this edition...but rather it will be rife with it. Outside of that, I have heard much about pillars but have seen no legitimate resolution mechanics to frame scenes/encounters premised upon these challenges. I'm rather "turned off" at this point. I just have too much exposure to the utter dysfunction inherent to large bureaucracies (government and corporations) - Right hand being unacquainted with left hand...salary justifiers galore...an absurdly narrow band of legitimate producers, team-players and innovators, etc. Nonetheless, I suppose I still "hope" they know what they're doing and that it turns out to be 2 and they are able to pull it off. [/QUOTE]
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