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<blockquote data-quote="pemerton" data-source="post: 6031278" data-attributes="member: 42582"><p>Part of the reason I post write-ups of some of my sessions is just to illustrate what I've found the game can do.</p><p></p><p>I think WotC could certainly have done a better job of doing that. (Though Chris Perkins's DM's column has some nice examples.) I think they also could have done a better job of explaining how to use some of the tools - skill challenges, for instance.</p><p></p><p>What I've found helpful has been rulebooks for other indie games that have similar mechanics to 4e in non-combat resolution and in scene framing: Burning Wheel (especially the Adventure Burner), HeroWars/Quest and Maelstrom Storytelling. I know a lot of 4e players swear by the DMG2, and I certainly agree with them that it's not a bad book, but the books for the three systems I've just mentioned are considerably better.</p><p></p><p>Anyway, if you want to see what's going on in my game you can check out the other thread I linked to a few posts up!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6031278, member: 42582"] Part of the reason I post write-ups of some of my sessions is just to illustrate what I've found the game can do. I think WotC could certainly have done a better job of doing that. (Though Chris Perkins's DM's column has some nice examples.) I think they also could have done a better job of explaining how to use some of the tools - skill challenges, for instance. What I've found helpful has been rulebooks for other indie games that have similar mechanics to 4e in non-combat resolution and in scene framing: Burning Wheel (especially the Adventure Burner), HeroWars/Quest and Maelstrom Storytelling. I know a lot of 4e players swear by the DMG2, and I certainly agree with them that it's not a bad book, but the books for the three systems I've just mentioned are considerably better. Anyway, if you want to see what's going on in my game you can check out the other thread I linked to a few posts up! [/QUOTE]
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