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<blockquote data-quote="JamesonCourage" data-source="post: 6031558" data-attributes="member: 6668292"><p>I'm sure I could (and in that setup, would) have fun. I think I'd feel restricted at times, because I like a lot of defined mechanic support (and the skills in 4e are even more abstract than 3.5), but I'd definitely have fun. Give me someone like my brother as GM (he's more dramatist than I am), with my group as fellow players (since we've been playing together for 10 years, and have been close friends each other for half our lifespan), and yeah, it'd be fun. And, that wouldn't work for all systems, either; the good GM and good group goes far, but system matters.</p><p></p><p>As a side note, I do play something of a 3.X system hack, but it's extremely different now. I basically use the bare bones. Only read if you're interested.[sblock] <ul> <li data-xf-list-type="ul">The magic system is completely replaced</li> <li data-xf-list-type="ul">economy is replaced, equipment has formulas for pricing objects not listed / determining DCs of stuff not listed / crafting stuff not listed (including a new feature system)</li> <li data-xf-list-type="ul">skills are revised / replaced / combined / added, a semi-skill challenge system is in place (doesn't force everyone to act, for example)</li> <li data-xf-list-type="ul">combat rules got altered / replaced / condensed / revised (attack is calculated differently, there's AC vs melee, ranged, and surprise, etc.), general martial maneuvers, a hit chart, and mass combat was added</li> <li data-xf-list-type="ul">feats got revised / replaced / added</li> <li data-xf-list-type="ul">the system is point-buy and not class-based (though I have a class-based version I'm making for my brother)</li> <li data-xf-list-type="ul">magic items are completely different (goes with the new magic system)</li> <li data-xf-list-type="ul">completely new trait / special ability section added</li> <li data-xf-list-type="ul">HP has been split (HP + THP for actual wounds / other [stamina when I run it]), HP has been greatly toned down (you might have 100 HP/THP total at level 20 as a very tough warrior)</li> <li data-xf-list-type="ul">a Status system has been added</li> <li data-xf-list-type="ul">a Fame system has been added (recognition / reputation / favors / possessions / allies / enemies)</li> <li data-xf-list-type="ul">external challenges and hazards have been revised / added to</li> <li data-xf-list-type="ul">there's a chapter on running the game</li> <li data-xf-list-type="ul">and on and on it goes.</li> </ul><p></p><p>Basically, yeah, it started out as 3.X house rules until it just snowballed to the point where I said "I just want a game that handles what my group wants better than 3.X gives us." I don't even consider is a 3.X branch-off anymore, but I definitely see how someone who has played 3.X that sat down would recognize it. [/sblock]Sorry for the expansion; just giving you better insight to where I'm coming from when I mention my RPG. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6031558, member: 6668292"] I'm sure I could (and in that setup, would) have fun. I think I'd feel restricted at times, because I like a lot of defined mechanic support (and the skills in 4e are even more abstract than 3.5), but I'd definitely have fun. Give me someone like my brother as GM (he's more dramatist than I am), with my group as fellow players (since we've been playing together for 10 years, and have been close friends each other for half our lifespan), and yeah, it'd be fun. And, that wouldn't work for all systems, either; the good GM and good group goes far, but system matters. As a side note, I do play something of a 3.X system hack, but it's extremely different now. I basically use the bare bones. Only read if you're interested.[sblock][LIST] [*]The magic system is completely replaced [*]economy is replaced, equipment has formulas for pricing objects not listed / determining DCs of stuff not listed / crafting stuff not listed (including a new feature system) [*]skills are revised / replaced / combined / added, a semi-skill challenge system is in place (doesn't force everyone to act, for example) [*]combat rules got altered / replaced / condensed / revised (attack is calculated differently, there's AC vs melee, ranged, and surprise, etc.), general martial maneuvers, a hit chart, and mass combat was added [*]feats got revised / replaced / added [*]the system is point-buy and not class-based (though I have a class-based version I'm making for my brother) [*]magic items are completely different (goes with the new magic system) [*]completely new trait / special ability section added [*]HP has been split (HP + THP for actual wounds / other [stamina when I run it]), HP has been greatly toned down (you might have 100 HP/THP total at level 20 as a very tough warrior) [*]a Status system has been added [*]a Fame system has been added (recognition / reputation / favors / possessions / allies / enemies) [*]external challenges and hazards have been revised / added to [*]there's a chapter on running the game [*]and on and on it goes.[/LIST] Basically, yeah, it started out as 3.X house rules until it just snowballed to the point where I said "I just want a game that handles what my group wants better than 3.X gives us." I don't even consider is a 3.X branch-off anymore, but I definitely see how someone who has played 3.X that sat down would recognize it. [/sblock]Sorry for the expansion; just giving you better insight to where I'm coming from when I mention my RPG. As always, play what you like :) [/QUOTE]
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