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<blockquote data-quote="GreyICE" data-source="post: 6031674" data-attributes="member: 6684526"><p>[MENTION=6696971]Manbearcat[/MENTION] </p><p></p><p>- The sentient fires are really cool, and with your permission I might steal that idea for another part of this campaign (specifically a [spoiler]mysterious lake that the PCs are convinced has awesome stuff in and around it - a flood that splits up into water elementals just seems wonderfully fun[/spoiler]), but at the moment I really want to spotlight the tensions within the city and how they're being used and manipulated by various parties, so that means focusing more on the human drama of the rioters and the people whose homes are being burned. I'd be scared that sentient fire would end up stealing too much of the center stage. </p><p></p><p>I also have a character whose concept is "pyromancer warlock" and I'd really be stomping on his toes if I made an encounter of nothing but fire elementals. That's just mean. Campaign specific problem, obviously~</p><p></p><p>- The Smoke Inhalation/Exposure track is going to be interesting. I might think about that, especially since it gives the high endurance members a chance to shine. It'll also make the ensuing combat much more interesting - unless they fail abjectly and pitifully, they're going to get to face down the people who started this riot as they show up to 'figure out whose disrupting their plans.' Dazed is a fairly awful conditional to dump on multiple party members at the start of the fight, but perhaps I could have them grant combat advantage automatically. The exposure track might also make them rotate between "rallying the people," "holding off the rioters," "putting out the fires," and "rescuing people trapped in the chaos." </p><p></p><p>It might be too much detail... I'm gonna have to think on that.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6031674, member: 6684526"] [MENTION=6696971]Manbearcat[/MENTION] - The sentient fires are really cool, and with your permission I might steal that idea for another part of this campaign (specifically a [spoiler]mysterious lake that the PCs are convinced has awesome stuff in and around it - a flood that splits up into water elementals just seems wonderfully fun[/spoiler]), but at the moment I really want to spotlight the tensions within the city and how they're being used and manipulated by various parties, so that means focusing more on the human drama of the rioters and the people whose homes are being burned. I'd be scared that sentient fire would end up stealing too much of the center stage. I also have a character whose concept is "pyromancer warlock" and I'd really be stomping on his toes if I made an encounter of nothing but fire elementals. That's just mean. Campaign specific problem, obviously~ - The Smoke Inhalation/Exposure track is going to be interesting. I might think about that, especially since it gives the high endurance members a chance to shine. It'll also make the ensuing combat much more interesting - unless they fail abjectly and pitifully, they're going to get to face down the people who started this riot as they show up to 'figure out whose disrupting their plans.' Dazed is a fairly awful conditional to dump on multiple party members at the start of the fight, but perhaps I could have them grant combat advantage automatically. The exposure track might also make them rotate between "rallying the people," "holding off the rioters," "putting out the fires," and "rescuing people trapped in the chaos." It might be too much detail... I'm gonna have to think on that. [/QUOTE]
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