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*Dungeons & Dragons
If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E
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<blockquote data-quote="Remathilis" data-source="post: 9788598" data-attributes="member: 7635"><p>Sorry, but you're getting the "it depends". </p><p></p><p>Moving from 2e to 3e was intuitive to me because much of what I had been house ruling into 2e was being added to 3e, and the stuff that wasn't looked interesting and in line with my expectations. I went to 4e because it promised to fix many of the issues I had with 3e, but ultimately didn't like their solutions and went to Pathfinder instead. I hopped back onto 5e because the system actually did fix the problems of 3e in a way I preferred. 5.24 is further refinement, even if I don't agree with all changes and sometimes wishes they went further. </p><p></p><p>So for me to buy a radically different 6e, it has to fix a bunch of problems that I have with 5e in a way that makes it worth rebuying Castle Ravenloft for the seventh time. That's a tall order because I feel 5e is the best chassis for D&D so far, so I don't know what could be done that is both a radical enough divergence from 5e that satisfies the OPs requirements but also wouldn't drag the game into some place I would still like. My preferred 6e would likely look closer to what the more radical OneD&D changes look like (especially rebalancing class progressions) rather than the more turbulent 2e to 5e change levels. </p><p></p><p>So unless WotC did something really radical that right now I cannot imagine but somehow was something I realized I wanted all along, I would prefer most future D&D to be iterations of 5e (with varying degrees of backwards compatibility) over a whole new D&D built from the ground up again. </p><p></p><p>To quote David Grohl "I'm getting tired of starting again somewhere new."</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9788598, member: 7635"] Sorry, but you're getting the "it depends". Moving from 2e to 3e was intuitive to me because much of what I had been house ruling into 2e was being added to 3e, and the stuff that wasn't looked interesting and in line with my expectations. I went to 4e because it promised to fix many of the issues I had with 3e, but ultimately didn't like their solutions and went to Pathfinder instead. I hopped back onto 5e because the system actually did fix the problems of 3e in a way I preferred. 5.24 is further refinement, even if I don't agree with all changes and sometimes wishes they went further. So for me to buy a radically different 6e, it has to fix a bunch of problems that I have with 5e in a way that makes it worth rebuying Castle Ravenloft for the seventh time. That's a tall order because I feel 5e is the best chassis for D&D so far, so I don't know what could be done that is both a radical enough divergence from 5e that satisfies the OPs requirements but also wouldn't drag the game into some place I would still like. My preferred 6e would likely look closer to what the more radical OneD&D changes look like (especially rebalancing class progressions) rather than the more turbulent 2e to 5e change levels. So unless WotC did something really radical that right now I cannot imagine but somehow was something I realized I wanted all along, I would prefer most future D&D to be iterations of 5e (with varying degrees of backwards compatibility) over a whole new D&D built from the ground up again. To quote David Grohl "I'm getting tired of starting again somewhere new." [/QUOTE]
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If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E
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