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General Tabletop Discussion
*TTRPGs General
If D&D did not have HPs, how would you keep track of damage?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4556356" data-attributes="member: 710"><p>Possible. </p><p>But maybe that's just because you can't get easier then hit points? And if you want to use something else, you're not really interested in "simple" systems. (But you might still be interested in elegance - problem might be that elegance is vaguely defined and the kind of "I know it when I see it" thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>For examples, Warhammer Fantasy Roleplay (2nd Edition) has a very simple system. Hit, roll damage, subtract Toughness bonus + Armor. If you go to 0 or less, you suffer a critical effect (ranging from temporary knock-out to gory death). Very simple, really. </p><p></p><p>Is it also elegant? </p><p>I find a certain elegance in the fact that the system can easily be enhanced to use hit locations (you just use your attack roll, reverse the numbers, and get the hit location from a table, and then use the armor for that location against the attack). Very simply and elegant. </p><p>I think its biggest flaw is that armor is too powerful. Does this make it not elegant? </p><p></p><p>Torgs damage system requires you to generate a damage value, subtract the toughness + armor bonus, and use the resulting number to determine damage from a table indicating shock points, wounds and "K" and "O"s. Certainly more complex then simple hit points (yet still avoiding death spirals). There is a great elegance to it because you roll only once the entire round, and use your attack roll also for your damage value. It involves using two tables (using the dice result to generate a bonus number, and the table to determine the damage taken). If you don't like the damage you took, you can spend possibilities to reduce it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4556356, member: 710"] Possible. But maybe that's just because you can't get easier then hit points? And if you want to use something else, you're not really interested in "simple" systems. (But you might still be interested in elegance - problem might be that elegance is vaguely defined and the kind of "I know it when I see it" thing ;) ). For examples, Warhammer Fantasy Roleplay (2nd Edition) has a very simple system. Hit, roll damage, subtract Toughness bonus + Armor. If you go to 0 or less, you suffer a critical effect (ranging from temporary knock-out to gory death). Very simple, really. Is it also elegant? I find a certain elegance in the fact that the system can easily be enhanced to use hit locations (you just use your attack roll, reverse the numbers, and get the hit location from a table, and then use the armor for that location against the attack). Very simply and elegant. I think its biggest flaw is that armor is too powerful. Does this make it not elegant? Torgs damage system requires you to generate a damage value, subtract the toughness + armor bonus, and use the resulting number to determine damage from a table indicating shock points, wounds and "K" and "O"s. Certainly more complex then simple hit points (yet still avoiding death spirals). There is a great elegance to it because you roll only once the entire round, and use your attack roll also for your damage value. It involves using two tables (using the dice result to generate a bonus number, and the table to determine the damage taken). If you don't like the damage you took, you can spend possibilities to reduce it. [/QUOTE]
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If D&D did not have HPs, how would you keep track of damage?
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