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If D&D magic were real, andyou had to explain it...
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<blockquote data-quote="Tom Strickland" data-source="post: 6225901" data-attributes="member: 6753119"><p>Very interesting question. I must sift through the rationales of much fantasy (and science) fiction, and also game systems, to warm up. Several enthusiasts and game designers have spoken over the years regarding this matter, and I will allude to such already-made points.</p><p style="margin-left: 20px"> <a href="http://www.brainyquote.com/quotes/quotes/a/arthurccl101182.html" target="_blank"></a></p> <p style="margin-left: 20px"><a href="http://www.brainyquote.com/quotes/quotes/a/arthurccl101182.html" target="_blank">Any sufficiently advanced technology is indistinguishable from magic.</a> </p> <p style="margin-left: 20px">(Arthur C. Clarke)</p> <p style="margin-left: 20px"></p><p></p><p>So, the Vancian system is self-described here and there within the stories. I always left it mysterious and suspended disbelief during the telling of the tale as it were. If I did smile at a spell mechanic in passing (Excellent Prismatic Spray, Time Stop, Forlorn Encystment [Imprisonment], etc.), I considered the effect to be the result of a precise coordination of thoughts, sounds and gestures that were "scientific" in nature--repeatable, verifiable--and yet which produced supernatural effects.</p><p></p><p>The tales do talk of millions of years of (usually) humanoid civilizations (rising and falling) during eras when wonders existed beyond modern near-term capability (e.g. the Grand Mothalam with the archmage Phandaal and his characteristically colored tomes of lore [over a thousand spells identified and described]). It has been said that the average human mind can only hold a certain number of things like the digits of a telephone number in focus at one time--but there are exceptional people who can retain volumes, and mentally perform all manner of complex, multi-step math calculations. I also recall in school how it was said that engineering dealing with natural materials was up and coming because certain types of ceramics were used effectively on space shuttles instead of purely synthetic substances. So, miniaturization and simplification of technology leading to profound [perhaps mythological] elegance, and also finding human capabilities not yet known--or only suggested as being attributable to superheroes. (Roger Zelazny's works illustrate this beautifully.)</p><p></p><p>However, the effects are not self-generated, but rather are the result of wielding universal powers that are waiting for the right way to activate, such as electricity and the modern devices which now can use this elusive (to primitives) source. Vancian magic is elusive to the vast swathes of humanity because they do not know how to activate or harness it.</p><p></p><p>There is also the "distaste" and danger of scientists participating in their own experiments which is what the Vancian wizards often do. Some produce monsters in vats while attempting to create life in a lab. There is a strange dissonance with the futuristic magic-like powers wielded by flawed humans who engage in sometimes medieval-seeming practices. Perhaps there is also a very loose analogy to the anthropomorphized Greek deities who were powerful but often "petty" (emotional and involved rather than dispassionate observers and tinkerers).</p><p></p><p>There are several movies which somewhat capture the effect of showing technology as magic (or psionics) long after most people in a "world/universe" have forgotten the underlying principles (e.g. Dune) or never knew them in the first place (as <a href="http://scifi.stackexchange.com/questions/15146/how-does-t-h-whites-merlyn-experience-time" target="_blank">Merlin</a>, who was said to age backwards, might know what people never had known to that point in forward-moving history). </p><p></p><p>Vancian wizards understand the repeatable, difficult-to-achieve, and dangerous (especially if you miss a pervulsion, heh) power available as organic individuals regardless of whether they couch said disciplines and practices in mystical terms. They are practical professionals. They deal with lethal powers. They have only a few "shots" per day [like cannons in destructive capability, or else nano-technological ready-to-be shaped tools of limited duration but nevertheless great utility] because that is all that even the greatest minds may reliably remember. And because there is no maintenance required--other than the self (body and mind)--"conventional" degradable scientific wonders are set aside and their activating principles generally forgotten in lieu of perpetual potential super-power on a personal scale. (BTW, how I DO enjoy the Gamma World setting too in contrast.)</p><p></p><p>Most people do not have these powers, though many can manage a cantrap or two in a tight spot given a spellbook to study (ref. Cugel in the cave). The wizards, though, are steeped in the greatest of spell powers, live as kings, and generally do as they please because of their solo lethality.</p></blockquote><p></p>
[QUOTE="Tom Strickland, post: 6225901, member: 6753119"] Very interesting question. I must sift through the rationales of much fantasy (and science) fiction, and also game systems, to warm up. Several enthusiasts and game designers have spoken over the years regarding this matter, and I will allude to such already-made points. [INDENT] [URL="http://www.brainyquote.com/quotes/quotes/a/arthurccl101182.html"] Any sufficiently advanced technology is indistinguishable from magic.[/URL] (Arthur C. Clarke) [/INDENT] So, the Vancian system is self-described here and there within the stories. I always left it mysterious and suspended disbelief during the telling of the tale as it were. If I did smile at a spell mechanic in passing (Excellent Prismatic Spray, Time Stop, Forlorn Encystment [Imprisonment], etc.), I considered the effect to be the result of a precise coordination of thoughts, sounds and gestures that were "scientific" in nature--repeatable, verifiable--and yet which produced supernatural effects. The tales do talk of millions of years of (usually) humanoid civilizations (rising and falling) during eras when wonders existed beyond modern near-term capability (e.g. the Grand Mothalam with the archmage Phandaal and his characteristically colored tomes of lore [over a thousand spells identified and described]). It has been said that the average human mind can only hold a certain number of things like the digits of a telephone number in focus at one time--but there are exceptional people who can retain volumes, and mentally perform all manner of complex, multi-step math calculations. I also recall in school how it was said that engineering dealing with natural materials was up and coming because certain types of ceramics were used effectively on space shuttles instead of purely synthetic substances. So, miniaturization and simplification of technology leading to profound [perhaps mythological] elegance, and also finding human capabilities not yet known--or only suggested as being attributable to superheroes. (Roger Zelazny's works illustrate this beautifully.) However, the effects are not self-generated, but rather are the result of wielding universal powers that are waiting for the right way to activate, such as electricity and the modern devices which now can use this elusive (to primitives) source. Vancian magic is elusive to the vast swathes of humanity because they do not know how to activate or harness it. There is also the "distaste" and danger of scientists participating in their own experiments which is what the Vancian wizards often do. Some produce monsters in vats while attempting to create life in a lab. There is a strange dissonance with the futuristic magic-like powers wielded by flawed humans who engage in sometimes medieval-seeming practices. Perhaps there is also a very loose analogy to the anthropomorphized Greek deities who were powerful but often "petty" (emotional and involved rather than dispassionate observers and tinkerers). There are several movies which somewhat capture the effect of showing technology as magic (or psionics) long after most people in a "world/universe" have forgotten the underlying principles (e.g. Dune) or never knew them in the first place (as [URL="http://scifi.stackexchange.com/questions/15146/how-does-t-h-whites-merlyn-experience-time"]Merlin[/URL], who was said to age backwards, might know what people never had known to that point in forward-moving history). Vancian wizards understand the repeatable, difficult-to-achieve, and dangerous (especially if you miss a pervulsion, heh) power available as organic individuals regardless of whether they couch said disciplines and practices in mystical terms. They are practical professionals. They deal with lethal powers. They have only a few "shots" per day [like cannons in destructive capability, or else nano-technological ready-to-be shaped tools of limited duration but nevertheless great utility] because that is all that even the greatest minds may reliably remember. And because there is no maintenance required--other than the self (body and mind)--"conventional" degradable scientific wonders are set aside and their activating principles generally forgotten in lieu of perpetual potential super-power on a personal scale. (BTW, how I DO enjoy the Gamma World setting too in contrast.) Most people do not have these powers, though many can manage a cantrap or two in a tight spot given a spellbook to study (ref. Cugel in the cave). The wizards, though, are steeped in the greatest of spell powers, live as kings, and generally do as they please because of their solo lethality. [/QUOTE]
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