Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If D&D magic were real, andyou had to explain it...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 6226441" data-attributes="member: 6689464"><p>didn't read the whole thread in order to keep true to my ideas, sorry if this sounds similar to something being told before (Imagine this being told by a certain androginous elf on a red robe):</p><p></p><p>"Of course you don't just forget a spell after you cast it, that's silly you just don't forget stuff so easilly, in fact a good memory is a requisite to be able to cast spells in teh first place. That is frankly a myth, and of course it seems weird when we say 'I have no more spells for today' it has to appear, after all since we draw energy from the cosmos there is no limit on how many spells we get to cast. </p><p></p><p>But here is the explanation, a very simple one, spells are very complex and precise formulas that have to be followed to the letter, incluidng cantrips, even the most intelligent wizards get to know a dozen or so from memory, that is why spellbooks are that important to us. Casting a spell takes time, a lot of time, and requires special controled circumstances for it to be practical, that is why the ancient wizards devised a way to seal a spell, so you cast it on ideal conditions and then immediately you seal it before it takes effect, then later you unseal it by making the propper gestures and chants to remove the seal and have the spell take effect. Now here is the important part, the universe is fundamentally complex and is very impredictable at certain level, not to mention the conditions aren't uniform, that is why the gestures and chants are slightly different each time you unseal a spell, this is what you have to memorize each time you prepare a spell, the keys to unseal it, they are different each time, and you have to perform them with precision, once you unseal it you still remember the spell and the gestures, but there is no more spell to unseal. That is why it seems as if we forget a spell each time we cast it. </p><p></p><p>On magical writings, while each spell is a true and tried formula of great preciision, the wizard casting it isn't ideal, there are variations on a personal level that have to be taken into account, and this gets more complex because there are lots of other factors involved on the writing, that is why a wizard borrowing a spellbook need to study it very carefully before being able to cast from it. When you write a scroll you don't commit the full spell to it, instead you write down the gestures and chants needed to unseal it, but unlike a normal casting you have to modify the sealling to allow anybody to use it. It is possible to learn a spell from a scroll however, by unsealing it under controled conditions you can study it and deduct the right formula. </p><p></p><p>Clerics seem to have it easier their deities do the heavy work for them and yes, they also use gestures and chants to unseal the spells granted by their patrons, but their benefactors just impregnate their mind with the right keys, and being supernatural in nature, they get to cheat a little and don't need such a strong precision when they cast. </p><p></p><p>Sorcerers, well we don't really know how they do it, there are many teories on how, some are based on the few dragon disections that have been possible, but the truth won't be able to be known until we get to perform a vivisection on one while they cast, something that might never happen given it is very impractical... and that would be wrong"</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6226441, member: 6689464"] didn't read the whole thread in order to keep true to my ideas, sorry if this sounds similar to something being told before (Imagine this being told by a certain androginous elf on a red robe): "Of course you don't just forget a spell after you cast it, that's silly you just don't forget stuff so easilly, in fact a good memory is a requisite to be able to cast spells in teh first place. That is frankly a myth, and of course it seems weird when we say 'I have no more spells for today' it has to appear, after all since we draw energy from the cosmos there is no limit on how many spells we get to cast. But here is the explanation, a very simple one, spells are very complex and precise formulas that have to be followed to the letter, incluidng cantrips, even the most intelligent wizards get to know a dozen or so from memory, that is why spellbooks are that important to us. Casting a spell takes time, a lot of time, and requires special controled circumstances for it to be practical, that is why the ancient wizards devised a way to seal a spell, so you cast it on ideal conditions and then immediately you seal it before it takes effect, then later you unseal it by making the propper gestures and chants to remove the seal and have the spell take effect. Now here is the important part, the universe is fundamentally complex and is very impredictable at certain level, not to mention the conditions aren't uniform, that is why the gestures and chants are slightly different each time you unseal a spell, this is what you have to memorize each time you prepare a spell, the keys to unseal it, they are different each time, and you have to perform them with precision, once you unseal it you still remember the spell and the gestures, but there is no more spell to unseal. That is why it seems as if we forget a spell each time we cast it. On magical writings, while each spell is a true and tried formula of great preciision, the wizard casting it isn't ideal, there are variations on a personal level that have to be taken into account, and this gets more complex because there are lots of other factors involved on the writing, that is why a wizard borrowing a spellbook need to study it very carefully before being able to cast from it. When you write a scroll you don't commit the full spell to it, instead you write down the gestures and chants needed to unseal it, but unlike a normal casting you have to modify the sealling to allow anybody to use it. It is possible to learn a spell from a scroll however, by unsealing it under controled conditions you can study it and deduct the right formula. Clerics seem to have it easier their deities do the heavy work for them and yes, they also use gestures and chants to unseal the spells granted by their patrons, but their benefactors just impregnate their mind with the right keys, and being supernatural in nature, they get to cheat a little and don't need such a strong precision when they cast. Sorcerers, well we don't really know how they do it, there are many teories on how, some are based on the few dragon disections that have been possible, but the truth won't be able to be known until we get to perform a vivisection on one while they cast, something that might never happen given it is very impractical... and that would be wrong" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If D&D magic were real, andyou had to explain it...
Top