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If D&D were created today, what would it look like?
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<blockquote data-quote="JEB" data-source="post: 8196385" data-attributes="member: 10148"><p>Apparently the concept of the health bar in video games likely came from the original Punch-Out arcade game; prior to that, it was multiple lives plus dying after a single hit. Perhaps that's how health is represented in this alternate D&D, a lifebar with percentages (a bit like shields in SF?) rather than an absolute count of "hit points".</p><p></p><p>We might see team play appear once the internet becomes a thing. Sooner if there's an earlier attempt at transitioning CYOA or CRPGs to the tabletop, since board games usually have at least two players, and assuming it actually catches on. It is interesting to wonder how the combination of solo-by-default and no-character-sheets influences character design, though.</p></blockquote><p></p>
[QUOTE="JEB, post: 8196385, member: 10148"] Apparently the concept of the health bar in video games likely came from the original Punch-Out arcade game; prior to that, it was multiple lives plus dying after a single hit. Perhaps that's how health is represented in this alternate D&D, a lifebar with percentages (a bit like shields in SF?) rather than an absolute count of "hit points". We might see team play appear once the internet becomes a thing. Sooner if there's an earlier attempt at transitioning CYOA or CRPGs to the tabletop, since board games usually have at least two players, and assuming it actually catches on. It is interesting to wonder how the combination of solo-by-default and no-character-sheets influences character design, though. [/QUOTE]
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General Tabletop Discussion
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If D&D were created today, what would it look like?
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