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If D&D were created today, what would it look like?
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<blockquote data-quote="Minigiant" data-source="post: 8198590" data-attributes="member: 63508"><p>I doubt elements would be split that way unless made for a video game with limited magic types. </p><p></p><p>If the elements each get their own color, it would leave too few colors left for nonelemental magic.. It would also make some colors loaded with attack spells. Fine if your game is all about blasting. Like a video game.</p><p></p><p>But if AU D&D is more than killing bad dudes, it doesn't work unless you jam a whole bunch of unrelated spells into 1 color.</p><p></p><p>I would think it would look more like a mix of MTG colors and Warhammer Winds of Magic. Just expanded to include magic not see in their base systems. I find that magic splits naturally into 10-15 groups.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8198590, member: 63508"] I doubt elements would be split that way unless made for a video game with limited magic types. If the elements each get their own color, it would leave too few colors left for nonelemental magic.. It would also make some colors loaded with attack spells. Fine if your game is all about blasting. Like a video game. But if AU D&D is more than killing bad dudes, it doesn't work unless you jam a whole bunch of unrelated spells into 1 color. I would think it would look more like a mix of MTG colors and Warhammer Winds of Magic. Just expanded to include magic not see in their base systems. I find that magic splits naturally into 10-15 groups. [/QUOTE]
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If D&D were created today, what would it look like?
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