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General Tabletop Discussion
*Dungeons & Dragons
If D&D were created today, what would it look like?
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<blockquote data-quote="Faolyn" data-source="post: 8199379" data-attributes="member: 6915329"><p>In one of his books--either The Colour of Magic or The Light Fantastic--he uses Vancian magic. Talked about how it took days to memorize a spell and then you immediately forgot it upon casting. So he was either influenced directly by Vance or indirectly through D&D. Then he promptly stopped using that system and his spellcasters used either force-of-will or rituals for their spells.</p><p></p><p></p><p>I can definitely see that. Psychic powers are probably just as popular now as they were back in the 70s. </p><p></p><p></p><p>I blame game evolution. The RPG niche is already filled so it's unlikely that a brand new type of RPG would grow to supplant that. See: games that rely on playing cards instead of dice, or diceless games, or GM-less games. They exist, but they're not that popular.</p><p></p><p></p><p>I mean, it's <em>possible</em>, especially in a world where RPGs don't already exist. I'm no chess player so I can't go deep into specifics, but there are approximately twenty bazillion <a href="https://en.wikipedia.org/wiki/List_of_chess_variants" target="_blank">variants</a> (well, 2,000 or so) that do things like cause pieces to respawn or change color, giving pieces "bombs" that blow up when captured, cause pieces to turn into more or less powerful pieces when they move, that paralyzes pieces... It's probably that many of the variants are tongue-in-cheek, as there's one called "Haft Schrödinger Chess" where your pieces start "in a quantum superposition initially able to be any piece until the waveform is collapsed by observation."</p><p></p><p>But I can see some clever person getting a list of chess variants and turning the pieces into fantasy (or SF) creatures and using that as a basis. The end result wouldn't look much like chess, but then again, D&D, especially when done with theater of the mind, doesn't look all that much like a wargame either.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8199379, member: 6915329"] In one of his books--either The Colour of Magic or The Light Fantastic--he uses Vancian magic. Talked about how it took days to memorize a spell and then you immediately forgot it upon casting. So he was either influenced directly by Vance or indirectly through D&D. Then he promptly stopped using that system and his spellcasters used either force-of-will or rituals for their spells. I can definitely see that. Psychic powers are probably just as popular now as they were back in the 70s. I blame game evolution. The RPG niche is already filled so it's unlikely that a brand new type of RPG would grow to supplant that. See: games that rely on playing cards instead of dice, or diceless games, or GM-less games. They exist, but they're not that popular. I mean, it's [I]possible[/I], especially in a world where RPGs don't already exist. I'm no chess player so I can't go deep into specifics, but there are approximately twenty bazillion [URL='https://en.wikipedia.org/wiki/List_of_chess_variants']variants[/URL] (well, 2,000 or so) that do things like cause pieces to respawn or change color, giving pieces "bombs" that blow up when captured, cause pieces to turn into more or less powerful pieces when they move, that paralyzes pieces... It's probably that many of the variants are tongue-in-cheek, as there's one called "Haft Schrödinger Chess" where your pieces start "in a quantum superposition initially able to be any piece until the waveform is collapsed by observation." But I can see some clever person getting a list of chess variants and turning the pieces into fantasy (or SF) creatures and using that as a basis. The end result wouldn't look much like chess, but then again, D&D, especially when done with theater of the mind, doesn't look all that much like a wargame either. [/QUOTE]
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If D&D were created today, what would it look like?
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