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If D&D were created today, what would it look like?
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<blockquote data-quote="pemerton" data-source="post: 8201392" data-attributes="member: 42582"><p>Well my feeling is that if D&D was being invented today it probably wouldn't be coming off a wargame chassis. And so would probably begin from the premise that cooperative play with a degree of self-restraint is a thing.</p><p></p><p>A free-descriptor system takes as given that different tables, and even the same table in different moods, might reach different views about what is within the capability of a <em>forester and archer</em> or a <em>temple monk</em> or a <em>druid of the ancient order</em>. What matters is that, on any given occasion of resolution, the table is able to reach broad consensus with non-obvious cases. HeroQuest revised tackles the issue of balancing wider and narrower descriptors, by way of ad hoc modifiers; so does Over the Edge (another descriptor-based game that I'd forgotten about upthread), by way of bonus dice for narrow descriptors. The version of D&D I'm imagining could include something similar, or alternatively it might have a rule that everyone has to choose a descriptor at what is an agreed and appropriate level of generality.</p><p></p><p>I realise that what I'm suggesting is a bit of a departure from the tradition of PC build based on ever-lengthening lists, but I thought that was part of the purpose of the thought experiment!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8201392, member: 42582"] Well my feeling is that if D&D was being invented today it probably wouldn't be coming off a wargame chassis. And so would probably begin from the premise that cooperative play with a degree of self-restraint is a thing. A free-descriptor system takes as given that different tables, and even the same table in different moods, might reach different views about what is within the capability of a [I]forester and archer[/I] or a [I]temple monk[/I] or a [I]druid of the ancient order[/I]. What matters is that, on any given occasion of resolution, the table is able to reach broad consensus with non-obvious cases. HeroQuest revised tackles the issue of balancing wider and narrower descriptors, by way of ad hoc modifiers; so does Over the Edge (another descriptor-based game that I'd forgotten about upthread), by way of bonus dice for narrow descriptors. The version of D&D I'm imagining could include something similar, or alternatively it might have a rule that everyone has to choose a descriptor at what is an agreed and appropriate level of generality. I realise that what I'm suggesting is a bit of a departure from the tradition of PC build based on ever-lengthening lists, but I thought that was part of the purpose of the thought experiment! [/QUOTE]
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If D&D were created today, what would it look like?
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