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If D&D were created today, what would it look like?
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<blockquote data-quote="JEB" data-source="post: 8202188" data-attributes="member: 10148"><p>Obligatory reminder that in this alternate timeline, TTRPG conventions would have followed a different path, without D&D to set so many of them in the first place.</p><p></p><p>Having said that:</p><p></p><p></p><p>Something like milestone experience does seem more likely to emerge from a Choose Your Own Adventure (or LARP) inspired path. Although, it's possible the concept of something like XP could have also emerged independently from the scores in video games.</p><p></p><p></p><p>I'm not even sure there'd be attributes, as we know them. I could easily see a more freeform, skill-based system with no base attributes. Or something even more abstract.</p><p></p><p></p><p>Some sort of wound system, rather than HP, seems possible. Possibly similar to the lifebar seen in video games. I could even see health being an absolute, with injuries represented as percentages (i.e. 85% health). (Occurs to me this is also reminiscent of "shields" in SF like Star Trek, and if SF is more likely an influence on the first RPG in this timeline...)</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>Probably not. Unless the 2021 D&D is consciously drawing on Michael Moorcock's work, which seems unlikely compared to other, more recent possible influences.</p><p></p><p>EDIT: If there is a morality system, it's probably much more simplistic, good vs. evil, light vs. dark, etc.</p></blockquote><p></p>
[QUOTE="JEB, post: 8202188, member: 10148"] Obligatory reminder that in this alternate timeline, TTRPG conventions would have followed a different path, without D&D to set so many of them in the first place. Having said that: Something like milestone experience does seem more likely to emerge from a Choose Your Own Adventure (or LARP) inspired path. Although, it's possible the concept of something like XP could have also emerged independently from the scores in video games. I'm not even sure there'd be attributes, as we know them. I could easily see a more freeform, skill-based system with no base attributes. Or something even more abstract. Some sort of wound system, rather than HP, seems possible. Possibly similar to the lifebar seen in video games. I could even see health being an absolute, with injuries represented as percentages (i.e. 85% health). (Occurs to me this is also reminiscent of "shields" in SF like Star Trek, and if SF is more likely an influence on the first RPG in this timeline...) Agreed. Probably not. Unless the 2021 D&D is consciously drawing on Michael Moorcock's work, which seems unlikely compared to other, more recent possible influences. EDIT: If there is a morality system, it's probably much more simplistic, good vs. evil, light vs. dark, etc. [/QUOTE]
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If D&D were created today, what would it look like?
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