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General Tabletop Discussion
*Dungeons & Dragons
If D&D were created today, what would it look like?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8202572" data-attributes="member: 18"><p>I think careful resource/inventory management is possible but I think it'd be a lot more function-oriented than that 1980s-1990s inventory management we had, like, we'd have better rules for using up rope, torches, rations etc. rather than the vague and rarely-referred to stuff in most RPGs not called Torchbearer.</p><p></p><p>And yes I strongly suspect if it wasn't fantasy, and it probably wouldn't be, I think superheroes would be mostly likely. Probably with licensed characters, then going on to original ones not even as rules in the main book, but then boom popularity explosion and the idea is out there.</p><p></p><p>And yeah fair enough on the name, I think it can work just because of alliteration and rescuing people from the dungeon of the evil emperor (which will be even bigger in this) and so on. So objection retracted. But yes big-ass "dungeons" won't be a thing. I think eventually someone will make an adventure set in massive underground ruins, but they'll be much more specific and purposeful, like an actual structure, very much unlike that "LOL RANDOM" factor of a lot of early dungeons IRL.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8202572, member: 18"] I think careful resource/inventory management is possible but I think it'd be a lot more function-oriented than that 1980s-1990s inventory management we had, like, we'd have better rules for using up rope, torches, rations etc. rather than the vague and rarely-referred to stuff in most RPGs not called Torchbearer. And yes I strongly suspect if it wasn't fantasy, and it probably wouldn't be, I think superheroes would be mostly likely. Probably with licensed characters, then going on to original ones not even as rules in the main book, but then boom popularity explosion and the idea is out there. And yeah fair enough on the name, I think it can work just because of alliteration and rescuing people from the dungeon of the evil emperor (which will be even bigger in this) and so on. So objection retracted. But yes big-ass "dungeons" won't be a thing. I think eventually someone will make an adventure set in massive underground ruins, but they'll be much more specific and purposeful, like an actual structure, very much unlike that "LOL RANDOM" factor of a lot of early dungeons IRL. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If D&D were created today, what would it look like?
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