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General Tabletop Discussion
*Dungeons & Dragons
If D&D were created today, what would it look like?
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<blockquote data-quote="JEB" data-source="post: 8203219" data-attributes="member: 10148"><p>CYOA actually started in 1976, the book was simply written in 1970. And yep, text adventures date to the 1970s as well.</p><p></p><p>But there's the problem. If we're going with the very concept of RPGs not emerging until 2021... what the heck took it so long, with so many potential starting points in the intervening 47 years? And some of those influences came and went during that period. CYOA peaked in the 1980s and largely died out in the 1990s, and somehow didn't spawn RPGs; adventure games had much the same trajectory and also somehow didn't spawn RPGs. SF miniatures wargames, even rough analogues to stuff like Warhammer 40K may have become popular in the 1980s or 1990s... and they didn't spawn RPGs either. Neither did video games. So we're now left with strictly contemporary influences, because all the other contenders had their chance and, for some inexplicable reason, never considered it. It seems reasonable to assume that they wouldn't suddenly consider it now, either, so it seems like the source would have to be some indie-minded upstarts on the fringes of existing hobbies... rather like Arneson and Gygax were in 1974.</p><p></p><p>It's not an unanswerable question, but it's much tougher than just deleting D&D itself. First, you have to delete not just D&D, but RPGs as a concept from the last 47 years of history. Then, you have to try and figure out the closest thing to RPGs you can get from what's left, excluding any contender who had their chance in the last 47 years and didn't take said chance.</p></blockquote><p></p>
[QUOTE="JEB, post: 8203219, member: 10148"] CYOA actually started in 1976, the book was simply written in 1970. And yep, text adventures date to the 1970s as well. But there's the problem. If we're going with the very concept of RPGs not emerging until 2021... what the heck took it so long, with so many potential starting points in the intervening 47 years? And some of those influences came and went during that period. CYOA peaked in the 1980s and largely died out in the 1990s, and somehow didn't spawn RPGs; adventure games had much the same trajectory and also somehow didn't spawn RPGs. SF miniatures wargames, even rough analogues to stuff like Warhammer 40K may have become popular in the 1980s or 1990s... and they didn't spawn RPGs either. Neither did video games. So we're now left with strictly contemporary influences, because all the other contenders had their chance and, for some inexplicable reason, never considered it. It seems reasonable to assume that they wouldn't suddenly consider it now, either, so it seems like the source would have to be some indie-minded upstarts on the fringes of existing hobbies... rather like Arneson and Gygax were in 1974. It's not an unanswerable question, but it's much tougher than just deleting D&D itself. First, you have to delete not just D&D, but RPGs as a concept from the last 47 years of history. Then, you have to try and figure out the closest thing to RPGs you can get from what's left, excluding any contender who had their chance in the last 47 years and didn't take said chance. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If D&D were created today, what would it look like?
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