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General Tabletop Discussion
*Dungeons & Dragons
If D&D were created today, what would it look like?
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<blockquote data-quote="Lanefan" data-source="post: 8203260" data-attributes="member: 29398"><p>You're right that there's quite a few possible jumping-off points. Here's a short list (which people are welcome to add to, it's not complete by any means):</p><p></p><p>CYOA books and attempts to make such things live-playable</p><p>Fantasy novels e.g. LotR</p><p>Text-based computer games (Advent)</p><p>===> ASCII-based computer games (Rogue)</p><p>===> Graphics-based computer games (roguelikes)</p><p>[===> <em>Multi-player roguelikes</em>]*</p><p>Wargames (tabletop historical re-creations)</p><p>===> Wargames (tabletop but non-historical)</p><p>===> Wargames (minis-based a la Warhammer)</p><p>===> Wargames (live-action re-creations)</p><p>===> Other historical re-creations and the SCA</p><p>Braunstein</p><p>===> Fantasy-based LARP* and - again - the SCA</p><p></p><p>The two I've marked with '*' are I think the most likely seeds. </p><p></p><p>It's just two short-ish jumps from fantasy-based LARP to TTRPGing: the concept of a continuing story involving the same characters, and someone codifying it into a tabletop form so these characters can continue to be played when it's 20 below outside on a stiff nor'easter.</p><p></p><p>It's an even shorter jump from multi-player roguelikes to TTRPGs. In reality multi-player roguelikes never took off that I know of, but had D&D never come about I think this concept might have received a lot more attention from programmers. Once there, it's a very short jump from a co-operative version of that to a TTRPG: all it needs is someone to codify what the program does into written-out game rules to take the computer out of the equation.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8203260, member: 29398"] You're right that there's quite a few possible jumping-off points. Here's a short list (which people are welcome to add to, it's not complete by any means): CYOA books and attempts to make such things live-playable Fantasy novels e.g. LotR Text-based computer games (Advent) ===> ASCII-based computer games (Rogue) ===> Graphics-based computer games (roguelikes) [===> [I]Multi-player roguelikes[/I]]* Wargames (tabletop historical re-creations) ===> Wargames (tabletop but non-historical) ===> Wargames (minis-based a la Warhammer) ===> Wargames (live-action re-creations) ===> Other historical re-creations and the SCA Braunstein ===> Fantasy-based LARP* and - again - the SCA The two I've marked with '*' are I think the most likely seeds. It's just two short-ish jumps from fantasy-based LARP to TTRPGing: the concept of a continuing story involving the same characters, and someone codifying it into a tabletop form so these characters can continue to be played when it's 20 below outside on a stiff nor'easter. It's an even shorter jump from multi-player roguelikes to TTRPGs. In reality multi-player roguelikes never took off that I know of, but had D&D never come about I think this concept might have received a lot more attention from programmers. Once there, it's a very short jump from a co-operative version of that to a TTRPG: all it needs is someone to codify what the program does into written-out game rules to take the computer out of the equation. [/QUOTE]
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If D&D were created today, what would it look like?
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