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IF D&D were for sale ...
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<blockquote data-quote="O-Castitatis-Lilium" data-source="post: 9255916" data-attributes="member: 7044618"><p>If DnD was for sale, I would have to say they need to sell it to someone who loves it just as much as their own kids. Someone that wants to make a little bit of profit, enough to perpetuate itself, pay people right, upkeep costs for things and whatnot. I'll be honest, I don't know a lot about businesses in terms of selling IP and whatever, but I know that I would like to see it in the hands of someone who understood the game a great deal. </p><p></p><p>I would like to see it in the hands of someone who knew all about the world outside of the Sword Coast, someone that wanted to have people explore other parts of the world and meet other cultures, not just add random races for no reason and no origin point. Someone who would look back at other editions and pull from them, working them into later editions and not just shove them in because it was cool. Warlock for example, Warlock use to just be a level name for an MU back in the day, not a whole class if I remember correctly. they separated that and it feels like they had three different people working on it in separate rooms that never got to see each other's work. It's rough. I know they added something for OneDnD but...it doesn't feel cohesive from what I read. I want someone that is going to find something in another edition and actually put the effort into making it work seamlessly and not just shoved in because it looks cool. I would like to see this in the hands of someone who will possibly add a few more magic items, I mean it's not like they don't have access to things like Encyclopedia Magica or any of those other books. In the end, if it were for sale, I would like to see it in the hands of someone that had a passion for it, someone who would treat this thing like their own children and put some heart and soul into it; instead of just...whatever Hasbro is doing with it now.</p></blockquote><p></p>
[QUOTE="O-Castitatis-Lilium, post: 9255916, member: 7044618"] If DnD was for sale, I would have to say they need to sell it to someone who loves it just as much as their own kids. Someone that wants to make a little bit of profit, enough to perpetuate itself, pay people right, upkeep costs for things and whatnot. I'll be honest, I don't know a lot about businesses in terms of selling IP and whatever, but I know that I would like to see it in the hands of someone who understood the game a great deal. I would like to see it in the hands of someone who knew all about the world outside of the Sword Coast, someone that wanted to have people explore other parts of the world and meet other cultures, not just add random races for no reason and no origin point. Someone who would look back at other editions and pull from them, working them into later editions and not just shove them in because it was cool. Warlock for example, Warlock use to just be a level name for an MU back in the day, not a whole class if I remember correctly. they separated that and it feels like they had three different people working on it in separate rooms that never got to see each other's work. It's rough. I know they added something for OneDnD but...it doesn't feel cohesive from what I read. I want someone that is going to find something in another edition and actually put the effort into making it work seamlessly and not just shoved in because it looks cool. I would like to see this in the hands of someone who will possibly add a few more magic items, I mean it's not like they don't have access to things like Encyclopedia Magica or any of those other books. In the end, if it were for sale, I would like to see it in the hands of someone that had a passion for it, someone who would treat this thing like their own children and put some heart and soul into it; instead of just...whatever Hasbro is doing with it now. [/QUOTE]
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