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<blockquote data-quote="innerdude" data-source="post: 6660783" data-attributes="member: 85870"><p>I personally would tend to strongly emphasize....hold on that wasn't strong enough......<strong>STRONGLY EMPHASIZE</strong> the aspects of NPC character psychology and internal consistency, and scene-based character motivation. These are <em>de rigeur</em> requirements for doing effective "scene framing" of challenges. In fact, I'd push the Film/Literature category into a single super-category called "Constructing Narrative." </p><p></p><p>In my opinion the Acting/Improv aspect is somewhat overrated in terms of effective GM-ing. In my experience the "Hey look, I'm acting!" impulse is often a crutch for a GM when he or she doesn't really understand the character at hand and just wants to be "dramatic" or focus on some schtick. And this is coming from a guy who's done loads of stage acting in college, community theater, and semi-professionally. I'd much, much rather have the GM know the NPC inside and out, and have the character's motivations play out at the table than have the GM be able to conjure a believable Scottish or French accent on a whim.</p><p></p><p>Beyond that, I'd probably strongly emphasize the history/cultural studies aspects, as these are the "flavor" that bring people, places, and locations to life.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6660783, member: 85870"] I personally would tend to strongly emphasize....hold on that wasn't strong enough......[B]STRONGLY EMPHASIZE[/B] the aspects of NPC character psychology and internal consistency, and scene-based character motivation. These are [I]de rigeur[/I] requirements for doing effective "scene framing" of challenges. In fact, I'd push the Film/Literature category into a single super-category called "Constructing Narrative." In my opinion the Acting/Improv aspect is somewhat overrated in terms of effective GM-ing. In my experience the "Hey look, I'm acting!" impulse is often a crutch for a GM when he or she doesn't really understand the character at hand and just wants to be "dramatic" or focus on some schtick. And this is coming from a guy who's done loads of stage acting in college, community theater, and semi-professionally. I'd much, much rather have the GM know the NPC inside and out, and have the character's motivations play out at the table than have the GM be able to conjure a believable Scottish or French accent on a whim. Beyond that, I'd probably strongly emphasize the history/cultural studies aspects, as these are the "flavor" that bring people, places, and locations to life. [/QUOTE]
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