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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Xarlen" data-source="post: 359019" data-attributes="member: 1060"><p>I'm with the 'No Save' crowd.</p><p></p><p>The cleric in My game refuses to use inflict spells, because they just seem 'wrong', to him (of course, the player doesn't exactly like combat to begin with). My group isn't your standard minmaxers, I have to admit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But, seriously. Slay Living is a touch spell that grants a saving throw, and if you fail, you die. Destruction, a 7th level spell, is a ranged touch that's save, or take 10d6 points of damage, period. So, there should be someting In between, a touch spell that does mondo damage. Compare Harm to Blade Barrier, which does 20d6 points of damage for 1rd/level, and also grants COVER. Hm. So, my choices are to do 11d6 points of damage for 11 rounds (At 11th level mind you), Or I could hit One guy, and I Have to be close enough to touch him, away from my friends who I should be healing, and THen have to do d4 more damage just to drop him? </p><p></p><p>Now, add the save to that. Wow. I so want that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Now, someone will pull out the 'Reach Harm'. Okay, Fine. For an 8th level slot, that lets you make a ranged attack. Or I could have an EARTHQUAKE, that kills Hundreds of creatures, most likely. Or, an Empowered Blade Barrier. Mm... Imagine, at 16th level, I'm doing 24d6 points of damage, PER ROUND in an area.</p><p></p><p>And, I think that's a good point. A spell that heals ALL the damage you want, just one drop of a hat, but the equally balanced spell Boop, puts you at d4? So, basicly that fighter could hit me for 444 damage, and then I step back 5 feet, and heal that 444 damage right back, but if I touch him and he goes down to D4, that's suddenly broken?</p></blockquote><p></p>
[QUOTE="Xarlen, post: 359019, member: 1060"] I'm with the 'No Save' crowd. The cleric in My game refuses to use inflict spells, because they just seem 'wrong', to him (of course, the player doesn't exactly like combat to begin with). My group isn't your standard minmaxers, I have to admit. ;) But, seriously. Slay Living is a touch spell that grants a saving throw, and if you fail, you die. Destruction, a 7th level spell, is a ranged touch that's save, or take 10d6 points of damage, period. So, there should be someting In between, a touch spell that does mondo damage. Compare Harm to Blade Barrier, which does 20d6 points of damage for 1rd/level, and also grants COVER. Hm. So, my choices are to do 11d6 points of damage for 11 rounds (At 11th level mind you), Or I could hit One guy, and I Have to be close enough to touch him, away from my friends who I should be healing, and THen have to do d4 more damage just to drop him? Now, add the save to that. Wow. I so want that. :rolleyes: Now, someone will pull out the 'Reach Harm'. Okay, Fine. For an 8th level slot, that lets you make a ranged attack. Or I could have an EARTHQUAKE, that kills Hundreds of creatures, most likely. Or, an Empowered Blade Barrier. Mm... Imagine, at 16th level, I'm doing 24d6 points of damage, PER ROUND in an area. And, I think that's a good point. A spell that heals ALL the damage you want, just one drop of a hat, but the equally balanced spell Boop, puts you at d4? So, basicly that fighter could hit me for 444 damage, and then I step back 5 feet, and heal that 444 damage right back, but if I touch him and he goes down to D4, that's suddenly broken? [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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