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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Kibo" data-source="post: 360749" data-attributes="member: 5451"><p>Oddly enough what bothers me about Harm, isn't so much the instant death nature of it. Although, that's somewhat less that ideal, and stylisticly destruction or slay living would tend to be more 'cinematic'. What bugs me is the lack of the continuous spectrum, it is a more terrifying spell the more powerful you are. Which is perhaps alright for egalitarian "the meek shall inherit the earth" sentiments, but hardly the stuff of ledgend. When a farmer laughs mockingly at the divine might of your chosen patron, but all the dragons plan nervously for they day you might come for them, something is amiss. I'm tempted to go with a lowers you to your con bonus per hit die or level (effortless to calculate). At least this would meat out divine retribution in reasonable proportion. With con penalties, maybe do a minimum of 1 hp per hd or level. But I would tend to go with the weaker wither before the power of the spell and are incapacitated or killed. This would perhaps be a little 'unbalancing', but I would think that it would never be so against the PC's (how many players would really take a con penalty into high levels? and even if they did they've obviously got a lot invested more in the sickly aspect of the characters concept than the accumulation of power as part of a game.) and mostly if it did come into play it would be the players giving wrath unto the npcs or npcs to each other.</p><p></p><p>A better formula can certainly be devised, but a formula that has the same quality/simplicity quotient, well I'll leave that to better people. Though I do like the idea of reduced to (con bonus)*(victim level) + (victim level) - (caster level), perhaps easier than adding a bunch of dice, but it seems a little much.</p></blockquote><p></p>
[QUOTE="Kibo, post: 360749, member: 5451"] Oddly enough what bothers me about Harm, isn't so much the instant death nature of it. Although, that's somewhat less that ideal, and stylisticly destruction or slay living would tend to be more 'cinematic'. What bugs me is the lack of the continuous spectrum, it is a more terrifying spell the more powerful you are. Which is perhaps alright for egalitarian "the meek shall inherit the earth" sentiments, but hardly the stuff of ledgend. When a farmer laughs mockingly at the divine might of your chosen patron, but all the dragons plan nervously for they day you might come for them, something is amiss. I'm tempted to go with a lowers you to your con bonus per hit die or level (effortless to calculate). At least this would meat out divine retribution in reasonable proportion. With con penalties, maybe do a minimum of 1 hp per hd or level. But I would tend to go with the weaker wither before the power of the spell and are incapacitated or killed. This would perhaps be a little 'unbalancing', but I would think that it would never be so against the PC's (how many players would really take a con penalty into high levels? and even if they did they've obviously got a lot invested more in the sickly aspect of the characters concept than the accumulation of power as part of a game.) and mostly if it did come into play it would be the players giving wrath unto the npcs or npcs to each other. A better formula can certainly be devised, but a formula that has the same quality/simplicity quotient, well I'll leave that to better people. Though I do like the idea of reduced to (con bonus)*(victim level) + (victim level) - (caster level), perhaps easier than adding a bunch of dice, but it seems a little much. [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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