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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Shard O'Glase" data-source="post: 362091" data-attributes="member: 1134"><p>Well as someone who plays at high levels but not epic levels I can say this is the case. Protections are nice but they rarely cover close to the full spectrum, and protections even if they did cover the full spectrum are the reason why almost every fight starts with a volley of dispels. I've seen way too many DCs reach the absurdity level on save or dies. Me I see the problem not in the save or dies but the way too many DC boosters.</p><p></p><p>Oh and side point if we want to continue the save or die vs damage dealing discussion maybe we should amke another thread and stop hijacking this one, I'm starting to feel guilty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 362091, member: 1134"] Well as someone who plays at high levels but not epic levels I can say this is the case. Protections are nice but they rarely cover close to the full spectrum, and protections even if they did cover the full spectrum are the reason why almost every fight starts with a volley of dispels. I've seen way too many DCs reach the absurdity level on save or dies. Me I see the problem not in the save or dies but the way too many DC boosters. Oh and side point if we want to continue the save or die vs damage dealing discussion maybe we should amke another thread and stop hijacking this one, I'm starting to feel guilty. :D [/QUOTE]
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*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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