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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Anubis" data-source="post: 367741" data-attributes="member: 2358"><p>Ah, another of my favorites, the "anything can kill" argument. This one is even worse than the other one . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Listen, anything can kill, we all know that. Please don't treat us like children. The problem with Harm is that it kills so easily for a 6th-level Divine spell AND it is more powerful than any other spell in the game. Compare it to ANYTHING. Harm wins EVERY SINGLE TIME.</p><p></p><p></p><p></p><p>That is the point. Name a single other spell that can reduce a Great Wyrm from full hit points to dead in a single round that has a hit roll a Level 1 character could make 95% of the time and no save. What's that? No other spell exists? There you go!</p><p></p><p>Not only is there no other spell that powerful, but even the most powerful of spells can't match it!</p><p></p><p></p><p></p><p>Does AC 2 mean anything to you? Your players must be a bit on the stupid side if they can't move their cleric into position to cast Harm against an enemy just because of its size. The Great Wyrm will have a SINGLE chance for an attack of opportunity, and last time I checked, a Great Wyrm could NOT kill a powerful cleric in a single hit. Any number of way? Try ONE. Unless the player is dumb enough not to cast on the defensive, which is likely to automatically succeed every time.</p><p></p><p></p><p></p><p>So your villains are armies of clerics? That would be fun to see. The number of enemies that cast Harm can be counted on one hand, except for NPCs. In a game where monsters are galore, this argument is invalid simply because most monsters don't have access to Harm.</p><p></p><p>That's why this argument is invalid in ANY rules discussion.</p><p></p><p>Some people need to learn common sense. I hate trolls.</p></blockquote><p></p>
[QUOTE="Anubis, post: 367741, member: 2358"] Ah, another of my favorites, the "anything can kill" argument. This one is even worse than the other one . . . :rolleyes: Listen, anything can kill, we all know that. Please don't treat us like children. The problem with Harm is that it kills so easily for a 6th-level Divine spell AND it is more powerful than any other spell in the game. Compare it to ANYTHING. Harm wins EVERY SINGLE TIME. That is the point. Name a single other spell that can reduce a Great Wyrm from full hit points to dead in a single round that has a hit roll a Level 1 character could make 95% of the time and no save. What's that? No other spell exists? There you go! Not only is there no other spell that powerful, but even the most powerful of spells can't match it! Does AC 2 mean anything to you? Your players must be a bit on the stupid side if they can't move their cleric into position to cast Harm against an enemy just because of its size. The Great Wyrm will have a SINGLE chance for an attack of opportunity, and last time I checked, a Great Wyrm could NOT kill a powerful cleric in a single hit. Any number of way? Try ONE. Unless the player is dumb enough not to cast on the defensive, which is likely to automatically succeed every time. So your villains are armies of clerics? That would be fun to see. The number of enemies that cast Harm can be counted on one hand, except for NPCs. In a game where monsters are galore, this argument is invalid simply because most monsters don't have access to Harm. That's why this argument is invalid in ANY rules discussion. Some people need to learn common sense. I hate trolls. [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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