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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Anubis" data-source="post: 371524" data-attributes="member: 2358"><p>Let's see . . . More attacks than any other class . . . More damage than any other class once you gain more levels . . . Three good saves . . . A whole lot of nifty special abilities . . . Hmmm . . . I can't see anything NOT powerful about this class.</p><p></p><p>If you are talking about Ki Strike being an awful ability, well, that's what the Amulet of Mighty Fists is for, not to mention monk weapons. Find something that gives other classes an upper-hand. Try, at least. There is nothing.</p><p></p><p></p><p></p><p>Actually, there is. Just take a look at the spell guidelines in the DMG. One of them says to compare a spell to the average spell of the same level, as well as spells of other levels. If it seems about as powerful, then it's okay. This one alone breaks Harm, because it outperforms every other core spell in the game!</p><p></p><p>As for mathematically sounds, not counting random and somewhat rare outside factors such as difficult SR and such, Harm has about a 95% change to take ANY enemy down to up to 4 hit points UNLIMITED and WITHOUT A SAVE, something that NO other spell in the game does.</p><p></p><p>I think that is enough. I'm not just talking about opinions here, I'm talking about things that are backed up by the guidelines given in the DMG.</p><p></p><p></p><p></p><p>That's probably true. At this point, I don't really care anymore. I know it's broken, so I'll just be content to snicker at those who don't believe it, while playing with the balanced version in my game.</p></blockquote><p></p>
[QUOTE="Anubis, post: 371524, member: 2358"] Let's see . . . More attacks than any other class . . . More damage than any other class once you gain more levels . . . Three good saves . . . A whole lot of nifty special abilities . . . Hmmm . . . I can't see anything NOT powerful about this class. If you are talking about Ki Strike being an awful ability, well, that's what the Amulet of Mighty Fists is for, not to mention monk weapons. Find something that gives other classes an upper-hand. Try, at least. There is nothing. Actually, there is. Just take a look at the spell guidelines in the DMG. One of them says to compare a spell to the average spell of the same level, as well as spells of other levels. If it seems about as powerful, then it's okay. This one alone breaks Harm, because it outperforms every other core spell in the game! As for mathematically sounds, not counting random and somewhat rare outside factors such as difficult SR and such, Harm has about a 95% change to take ANY enemy down to up to 4 hit points UNLIMITED and WITHOUT A SAVE, something that NO other spell in the game does. I think that is enough. I'm not just talking about opinions here, I'm talking about things that are backed up by the guidelines given in the DMG. That's probably true. At this point, I don't really care anymore. I know it's broken, so I'll just be content to snicker at those who don't believe it, while playing with the balanced version in my game. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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