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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Al" data-source="post: 373813" data-attributes="member: 2486"><p>???</p><p></p><p> </p><p></p><p>Um...how? Let's see: Slay Living kills the target on a failed save and wounds them for 3d6+level on a successful save. The latest version of Harm reduces them to d4 hit points on a failed save and does squit on a successful save. How, exactly, do this overpower Slay Living?</p><p></p><p> </p><p></p><p>Okay.</p><p></p><p>More attacks: Well, okay. But this doesn't matter, as number of attacks is simply a 'sub-set' of 'dish out damage'.</p><p></p><p>More damage: Erm, no. Take the DMG standard characters. </p><p>At 1st level, fighter has +5 to hit and does d10+2 damage. The monk has +2 to hit and does d6+2. Even if the monk flurries, the fighter deals out better average damage against an opponent with an AC of better than 10. </p><p>At 10th level, the fighter has +15/+10 to hit and does d10+6 damage to the monk's +9/+6/+3 and d10+2 damage. Even if the monk flurries, the fighter does more damage against an opponent *whatever it's AC*, assuming the fighter uses Power Attack. For an opponent with an AC better than 11, the fighter needn't even use Power Attack. </p><p>At 20th level, the fighter has +33/+28/+23/+18 to hit, doing d10+14 damage. The monk has +18/+15/+12/+9/+6, doing d20+3 damage. In order for the monk to inflict more damage, the opponent needs to have an AC worse than 10, he must flurry and the fighter must not Power Attack.</p><p></p><p>Evasion and Improved Evasion: Granted.</p><p></p><p>Five attacks instead of four: Covered.</p><p></p><p>Immune to poison and most diseases: Okay.</p><p></p><p>SR: Fair enough.</p><p></p><p>Damage reduction: Sure- against all those CR 20 beasties that don't have the equivalent of +1 weapons...</p><p></p><p>They don't age: How long are your campaigns? I can't see this actually being of use.</p><p></p><p>Best saves: Take the DMG standard. Save sum=+48. Cleric has +49, druid has +50, paladin has +54. You were saying?</p><p></p><p>Best speed in the game: Er, big deal? Fly gives you a speed equal to that of the monk, and is virtually a staple at high level.</p><p></p><p>Need I go on: Yes. You could actually playtest them.</p></blockquote><p></p>
[QUOTE="Al, post: 373813, member: 2486"] ??? Um...how? Let's see: Slay Living kills the target on a failed save and wounds them for 3d6+level on a successful save. The latest version of Harm reduces them to d4 hit points on a failed save and does squit on a successful save. How, exactly, do this overpower Slay Living? Okay. More attacks: Well, okay. But this doesn't matter, as number of attacks is simply a 'sub-set' of 'dish out damage'. More damage: Erm, no. Take the DMG standard characters. At 1st level, fighter has +5 to hit and does d10+2 damage. The monk has +2 to hit and does d6+2. Even if the monk flurries, the fighter deals out better average damage against an opponent with an AC of better than 10. At 10th level, the fighter has +15/+10 to hit and does d10+6 damage to the monk's +9/+6/+3 and d10+2 damage. Even if the monk flurries, the fighter does more damage against an opponent *whatever it's AC*, assuming the fighter uses Power Attack. For an opponent with an AC better than 11, the fighter needn't even use Power Attack. At 20th level, the fighter has +33/+28/+23/+18 to hit, doing d10+14 damage. The monk has +18/+15/+12/+9/+6, doing d20+3 damage. In order for the monk to inflict more damage, the opponent needs to have an AC worse than 10, he must flurry and the fighter must not Power Attack. Evasion and Improved Evasion: Granted. Five attacks instead of four: Covered. Immune to poison and most diseases: Okay. SR: Fair enough. Damage reduction: Sure- against all those CR 20 beasties that don't have the equivalent of +1 weapons... They don't age: How long are your campaigns? I can't see this actually being of use. Best saves: Take the DMG standard. Save sum=+48. Cleric has +49, druid has +50, paladin has +54. You were saying? Best speed in the game: Er, big deal? Fly gives you a speed equal to that of the monk, and is virtually a staple at high level. Need I go on: Yes. You could actually playtest them. [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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