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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Anubis" data-source="post: 374331" data-attributes="member: 2358"><p>I know I can come across as an arrogant ass. I'm not really, but I'm a very . . . um . . . "passionate" debater, and that's what does it. I am arrogant, although I'm not usually an ass, at least not in real life. In a debate, though, watch out!</p><p></p><p>I have some advice: don't take it personal. It's my style of debating. I guess that's half the problem. I don't weigh in on subjects with opinions, I only weigh in on things with facts and circumstances to back up arguments. In that way, however, I don't play around, I take my debating quite serious. Not so serious that it is an essential part of my life, but serious enough to make a slid attempt at offering proof for everything I say.</p><p></p><p>So anyway, don't take it personal. Yeah, when I'm in a debate, I'm obnoxious. It's just the way I am. I know how to debate and I'm damn good at it. That may be detrimental to people's opinions of me, but it's just who I am. I seriously mean no offense at any time.</p><p></p><p></p><p></p><p>I usually assume that the bigger they are, the more hit points they have. I always assume dragons to have at least 100 hit points after around Level 6.</p><p></p><p></p><p></p><p>That's where I'd use death spells. Other actual characters usually don't have as many hit points as the big monsters do.</p><p></p><p></p><p></p><p>It's easy. Since you need a calculator for the game anyway, it's not putting you out or nothing. For calculating the failed save, multiply current hit points by 0.01 and round up. For calculating the successful save, that the cleric's level as a percentage and multiple it by the creatures hit points, rounding down, and that's how much damage the beastie takes. (For instance, a Level 15 Cleric attacking something with 300 hit points, it makes the save, take 300 x 0.15, which equals 45, and the beastie takes 45 damage.)</p><p></p><p>See? Nothing to it!</p><p></p><p></p><p></p><p>I wish I knew why as well. Not liking someone is no grounds on which to judge the person's statements. Just calm down, realize the actual virtue of my arguments, even test them in a game if you need to. Compare it to other spells of the same level. You'll see that my solution makes sense. It took a while to find a good solution, but I do believe that this one is the best for it because it takes everything into consideration without making Harm super-powerful even on a successful save, which no spell should do, at least not at that level.</p></blockquote><p></p>
[QUOTE="Anubis, post: 374331, member: 2358"] I know I can come across as an arrogant ass. I'm not really, but I'm a very . . . um . . . "passionate" debater, and that's what does it. I am arrogant, although I'm not usually an ass, at least not in real life. In a debate, though, watch out! I have some advice: don't take it personal. It's my style of debating. I guess that's half the problem. I don't weigh in on subjects with opinions, I only weigh in on things with facts and circumstances to back up arguments. In that way, however, I don't play around, I take my debating quite serious. Not so serious that it is an essential part of my life, but serious enough to make a slid attempt at offering proof for everything I say. So anyway, don't take it personal. Yeah, when I'm in a debate, I'm obnoxious. It's just the way I am. I know how to debate and I'm damn good at it. That may be detrimental to people's opinions of me, but it's just who I am. I seriously mean no offense at any time. I usually assume that the bigger they are, the more hit points they have. I always assume dragons to have at least 100 hit points after around Level 6. That's where I'd use death spells. Other actual characters usually don't have as many hit points as the big monsters do. It's easy. Since you need a calculator for the game anyway, it's not putting you out or nothing. For calculating the failed save, multiply current hit points by 0.01 and round up. For calculating the successful save, that the cleric's level as a percentage and multiple it by the creatures hit points, rounding down, and that's how much damage the beastie takes. (For instance, a Level 15 Cleric attacking something with 300 hit points, it makes the save, take 300 x 0.15, which equals 45, and the beastie takes 45 damage.) See? Nothing to it! I wish I knew why as well. Not liking someone is no grounds on which to judge the person's statements. Just calm down, realize the actual virtue of my arguments, even test them in a game if you need to. Compare it to other spells of the same level. You'll see that my solution makes sense. It took a while to find a good solution, but I do believe that this one is the best for it because it takes everything into consideration without making Harm super-powerful even on a successful save, which no spell should do, at least not at that level. [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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