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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="IceBear" data-source="post: 374370" data-attributes="member: 1118"><p>No, I was just being honest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess I perfer Will Save for 1/2 damage as it prevents the spell from being insta-kill, it keeps it in line with the inflict spells, is simplier to use (no, I don't normally use a calculator during games - we don't tend to stop to look up charts, etc either so anything that forces a pause we don't like) while keeping harm from being nerfed too much (My group and I have played a lot of the old editions too, so we like things to still be in line with the old too - I know that it's a new edition but some habits are hard to break). </p><p></p><p>It's what my group and I used since the beginning and we've had no problems with it. Also, my players generally have no idea how many hitpoints a dragon, or any other creature has (could be a runt or it could be a weaker larger one), and in all honesty I doubt there will ever be an encounter with a monster with more than 200hp in my campaigns before we retire and start over (none of us a big fans of levels 15+) so we would run into a lot of creatures with fewer hitpoints than you designed your version for.</p><p></p><p>Anyway, I apologize - I'm not in the best of moods today and I let it get the better of me.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 374370, member: 1118"] No, I was just being honest :) I guess I perfer Will Save for 1/2 damage as it prevents the spell from being insta-kill, it keeps it in line with the inflict spells, is simplier to use (no, I don't normally use a calculator during games - we don't tend to stop to look up charts, etc either so anything that forces a pause we don't like) while keeping harm from being nerfed too much (My group and I have played a lot of the old editions too, so we like things to still be in line with the old too - I know that it's a new edition but some habits are hard to break). It's what my group and I used since the beginning and we've had no problems with it. Also, my players generally have no idea how many hitpoints a dragon, or any other creature has (could be a runt or it could be a weaker larger one), and in all honesty I doubt there will ever be an encounter with a monster with more than 200hp in my campaigns before we retire and start over (none of us a big fans of levels 15+) so we would run into a lot of creatures with fewer hitpoints than you designed your version for. Anyway, I apologize - I'm not in the best of moods today and I let it get the better of me. IceBear [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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