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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Al" data-source="post: 382792" data-attributes="member: 2486"><p>Anubis:</p><p></p><p>Firstly, your argument on 'precedence' is entirely unfounded. If this argument were to be taken, then not only would your 'fix' fall at the gate (there are no examples of percentile health damage anywhere) but many new and interesting spells engineered would fall at the first hurdle. </p><p></p><p>Secondly, you directly contradict yourself.</p><p></p><p> </p><p></p><p> </p><p></p><p>First off, it is highly unlikely that 1%/caster level is going to be greater than 6d8+level. Taking level 11 (base level), then the latter will inflict 38 damage; in order for your fix to exceed that, the enemy will need to have greater than 345 hit points (unlikely). At higher level, it does become slightly more feasible- taking level 20, the former does 47; in order for your fix to exceed that it is the modest 235 hit points (i.e. more than any of the 20th level DMG NPCs). So why is the former 'underpowered' and yet the latter perfect.</p><p></p><p>Keep 6d8+level: it is not underpowered, and it is more consistent with the standard rules for instakill save-partial spells. The percentile damage rule breaks your own motto of 'precedence'.</p></blockquote><p></p>
[QUOTE="Al, post: 382792, member: 2486"] Anubis: Firstly, your argument on 'precedence' is entirely unfounded. If this argument were to be taken, then not only would your 'fix' fall at the gate (there are no examples of percentile health damage anywhere) but many new and interesting spells engineered would fall at the first hurdle. Secondly, you directly contradict yourself. First off, it is highly unlikely that 1%/caster level is going to be greater than 6d8+level. Taking level 11 (base level), then the latter will inflict 38 damage; in order for your fix to exceed that, the enemy will need to have greater than 345 hit points (unlikely). At higher level, it does become slightly more feasible- taking level 20, the former does 47; in order for your fix to exceed that it is the modest 235 hit points (i.e. more than any of the 20th level DMG NPCs). So why is the former 'underpowered' and yet the latter perfect. Keep 6d8+level: it is not underpowered, and it is more consistent with the standard rules for instakill save-partial spells. The percentile damage rule breaks your own motto of 'precedence'. [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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