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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Happy Monkey" data-source="post: 388905" data-attributes="member: 7785"><p>I still want Harm to cause grief because if it doesn't it probably shouldn't be 6th level. </p><p></p><p>Despite my Will save idea being akin to the inflict spell I rank Harm close to the save or die spells.</p><p></p><p>Finger of death will reduce hps to -10 or some piddly damage if saved.</p><p></p><p>The Harm effect of reducing hps is not so much my issue (although I do not like it), rather the almost uncontested method in which it is delivered regardless of levels.</p><p></p><p>I can handle an 800hp dragon being reduced to 400 or more likely a 120hp fighter being crippled. If they fail a save I can handle hps being further reduced.</p><p></p><p>The key to my thinking is that I compare Harm to death effects that can reduce hps to -10 with a failed save. Harm does less on a failed save but more on a successful roll.</p><p></p><p>Um, that's messy.</p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 388905, member: 7785"] I still want Harm to cause grief because if it doesn't it probably shouldn't be 6th level. Despite my Will save idea being akin to the inflict spell I rank Harm close to the save or die spells. Finger of death will reduce hps to -10 or some piddly damage if saved. The Harm effect of reducing hps is not so much my issue (although I do not like it), rather the almost uncontested method in which it is delivered regardless of levels. I can handle an 800hp dragon being reduced to 400 or more likely a 120hp fighter being crippled. If they fail a save I can handle hps being further reduced. The key to my thinking is that I compare Harm to death effects that can reduce hps to -10 with a failed save. Harm does less on a failed save but more on a successful roll. Um, that's messy. [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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