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General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
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<blockquote data-quote="Al" data-source="post: 392147" data-attributes="member: 2486"><p>Reasonable point, but most direct-damage touch or ranged touch spells tend to have no saving throw: the only major exception being the Inflict family. And with respect to non-ELH games, it makes much more sense. An 11th level cleric with 14 strength only has +10 to hit, so far from guaranteed against enemies with Dex, deflection bonuses, haste etc.</p><p></p><p> </p><p></p><p>Fair enough.</p><p></p><p> </p><p></p><p>Well, no. Flame Strike is a 10' RADIUS, meaning that it has a diameter of 20' and hence you get around 65 square feet. You should be able to catch more than one enemy with that.</p><p></p><p> </p><p></p><p>True: but Flame Strike is either a 4th or 5th level spell; Harm is 6th level and has to bear up against the likes of Blade Barrier (whose potential to dish out incredible amounts of damage is being discussed on another thread.)</p></blockquote><p></p>
[QUOTE="Al, post: 392147, member: 2486"] Reasonable point, but most direct-damage touch or ranged touch spells tend to have no saving throw: the only major exception being the Inflict family. And with respect to non-ELH games, it makes much more sense. An 11th level cleric with 14 strength only has +10 to hit, so far from guaranteed against enemies with Dex, deflection bonuses, haste etc. Fair enough. Well, no. Flame Strike is a 10' RADIUS, meaning that it has a diameter of 20' and hence you get around 65 square feet. You should be able to catch more than one enemy with that. True: but Flame Strike is either a 4th or 5th level spell; Harm is 6th level and has to bear up against the likes of Blade Barrier (whose potential to dish out incredible amounts of damage is being discussed on another thread.) [/QUOTE]
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If Harm is broken, what's the best house rule for it?
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