Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 394366" data-attributes="member: 3051"><p>Well, it'd make evil Clerics offensive badasses, but they're already there; I mean currently, evil Clerics can cast both Harm and Heal, along with their lesser brethren. The question is, which of the two would you rather sacrifice? If these Clerics can't cast Heal or Mass Heal, they'll be having other problems. Against the solitary enemy it may not make much difference, but in those party vs. party fights it's the key. Giving them back the low heals isn't really that damaging, although for style reasons what I did instead was change the Inflict line.</p><p></p><p>Currently, Inflict spells are a touch attack with a Will save for half. Overall, inferior to the Cure line since even low-level cures are useful for between-battle recovery, while Inflict Minor Wounds won't be used in battle once you reach third level. Besides, Touch range is a negative for an attack spell, but isn't for a heal since they won't dodge.</p><p>To make them stronger, what I said was, the Inflict spells give the caster temporary HP equal to half the damage done, and those HP last one round per level. Sort of like an inferior Vampiric Touch.</p><p></p><p>If you do this sort of thing, then you can make the Cure spells [Good] and Inflict [Evil] to limit them, because now Clerics will have other ways of getting HP (and I reintroduced the Blood Bridge line of spells to go with this). The thing I've had to do was say that even Neutral clerics are limited, as if they were Good or Evil based on how they spontaneously cast/turn undead (which is based on your deity's alignment, not yours).</p><p>Otherwise you'd see everyone taking a neutral Cleric to cast both Harm and Heal.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 394366, member: 3051"] Well, it'd make evil Clerics offensive badasses, but they're already there; I mean currently, evil Clerics can cast both Harm and Heal, along with their lesser brethren. The question is, which of the two would you rather sacrifice? If these Clerics can't cast Heal or Mass Heal, they'll be having other problems. Against the solitary enemy it may not make much difference, but in those party vs. party fights it's the key. Giving them back the low heals isn't really that damaging, although for style reasons what I did instead was change the Inflict line. Currently, Inflict spells are a touch attack with a Will save for half. Overall, inferior to the Cure line since even low-level cures are useful for between-battle recovery, while Inflict Minor Wounds won't be used in battle once you reach third level. Besides, Touch range is a negative for an attack spell, but isn't for a heal since they won't dodge. To make them stronger, what I said was, the Inflict spells give the caster temporary HP equal to half the damage done, and those HP last one round per level. Sort of like an inferior Vampiric Touch. If you do this sort of thing, then you can make the Cure spells [Good] and Inflict [Evil] to limit them, because now Clerics will have other ways of getting HP (and I reintroduced the Blood Bridge line of spells to go with this). The thing I've had to do was say that even Neutral clerics are limited, as if they were Good or Evil based on how they spontaneously cast/turn undead (which is based on your deity's alignment, not yours). Otherwise you'd see everyone taking a neutral Cleric to cast both Harm and Heal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Harm is broken, what's the best house rule for it?
Top