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If/how to impliment OOC points
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<blockquote data-quote="Bront" data-source="post: 4434705" data-attributes="member: 19696"><p>Couple thoughts:</p><p></p><p>1) Change the level limit/caps on XP from 8 to 10. That's a natural breaking point between the 1st and second teir of levels. (I might suggest a similar change for time XP if you offer that).</p><p></p><p>2) Don't make points dependant on combats. I often find combats to be less interesting than RP and plot, and rewarding for combats individualy is unfair to those that push a game forward but without combat (or the party avoided the combat).</p><p></p><p>3) Be wary of offering GM/Writer only perks. The idea is to reward quality and work of people who want to, not force people who don't want to to do something they don't want to do.</p><p></p><p>4) Points shouldn't be too easy to earn, nor should they be too effective. It takes 20 points to raise a character up 1 level simply on points, which means that rarely will anyone have enough to do that (Running a game(s) for a combined year and 8 months). We actualy voted against earning points by writing material for the game, but added a bonus point for writing a summary of an adventure (which the GM got first crack at).</p><p></p><p>5) Points are awarded by the monitoring judge of the adventure. This means that if a GM took a long time to push a 3 month game forward, the Judge can, at his discression, award only 2 points. If you are worried about games lingering to take advantage of the system (I've not seen a GM take advantage of it in that way, since you're talking holding something off an average of 30 days just to gain 800 XP), then simply making the judges aware of this should be an acceptable solution.</p></blockquote><p></p>
[QUOTE="Bront, post: 4434705, member: 19696"] Couple thoughts: 1) Change the level limit/caps on XP from 8 to 10. That's a natural breaking point between the 1st and second teir of levels. (I might suggest a similar change for time XP if you offer that). 2) Don't make points dependant on combats. I often find combats to be less interesting than RP and plot, and rewarding for combats individualy is unfair to those that push a game forward but without combat (or the party avoided the combat). 3) Be wary of offering GM/Writer only perks. The idea is to reward quality and work of people who want to, not force people who don't want to to do something they don't want to do. 4) Points shouldn't be too easy to earn, nor should they be too effective. It takes 20 points to raise a character up 1 level simply on points, which means that rarely will anyone have enough to do that (Running a game(s) for a combined year and 8 months). We actualy voted against earning points by writing material for the game, but added a bonus point for writing a summary of an adventure (which the GM got first crack at). 5) Points are awarded by the monitoring judge of the adventure. This means that if a GM took a long time to push a 3 month game forward, the Judge can, at his discression, award only 2 points. If you are worried about games lingering to take advantage of the system (I've not seen a GM take advantage of it in that way, since you're talking holding something off an average of 30 days just to gain 800 XP), then simply making the judges aware of this should be an acceptable solution. [/QUOTE]
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