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General Tabletop Discussion
*Dungeons & Dragons
If I could get a few comments on a custom race ability, it would be appreciated
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<blockquote data-quote="DreamChaser" data-source="post: 50420" data-attributes="member: 1190"><p>In the case of the cheetah people, your DM is describing a creature that can take a movement of about 600 (figuring that 30 feet in 6 seconds translates to about 3.5 miles per hour...that is about a x20 movement action. If properly limited, that could be made moderate.</p><p></p><p>the problem of tieing the races damage to its speed is that if it were a basic charge, reason dictates that it would take as much damage as the target. Real cheetahs attack with natural strength. They are dangerous whether they are running or not (they only run to catch their prey).</p><p></p><p>With the Leonine species, you DM may be asking for the impossible. If he wants a bonus to strength and constitution and large size, there is very little way to avoid an ECL increase of at least +1.</p><p></p><p>The problem with making feline races is when using the great cats as a model you are always going to end up selling them short; humans are physically inferior to the great cats by more than can be easily measured...since humans are the ultimate of ECL +0, the great cats end up more powerful.</p><p></p><p>I would give the cheetah's a natural movement of 40 and the ability to sprint up to 10 times faster for an limited time. This would make them fast but not ridiculously so. That much speed would be frightening by itself.</p><p></p><p>For the leonines, give them a +2 to strength, a -2 to dex. their large size is as much a hinderance as a benefit. Give them a deafening roar or a morale shaking roar.</p><p></p><p>Them's my thoughts.</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 50420, member: 1190"] In the case of the cheetah people, your DM is describing a creature that can take a movement of about 600 (figuring that 30 feet in 6 seconds translates to about 3.5 miles per hour...that is about a x20 movement action. If properly limited, that could be made moderate. the problem of tieing the races damage to its speed is that if it were a basic charge, reason dictates that it would take as much damage as the target. Real cheetahs attack with natural strength. They are dangerous whether they are running or not (they only run to catch their prey). With the Leonine species, you DM may be asking for the impossible. If he wants a bonus to strength and constitution and large size, there is very little way to avoid an ECL increase of at least +1. The problem with making feline races is when using the great cats as a model you are always going to end up selling them short; humans are physically inferior to the great cats by more than can be easily measured...since humans are the ultimate of ECL +0, the great cats end up more powerful. I would give the cheetah's a natural movement of 40 and the ability to sprint up to 10 times faster for an limited time. This would make them fast but not ridiculously so. That much speed would be frightening by itself. For the leonines, give them a +2 to strength, a -2 to dex. their large size is as much a hinderance as a benefit. Give them a deafening roar or a morale shaking roar. Them's my thoughts. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If I could get a few comments on a custom race ability, it would be appreciated
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