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If I could get a few comments on a custom race ability, it would be appreciated
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<blockquote data-quote="WaterRabbit" data-source="post: 50586" data-attributes="member: 2445"><p><strong>Leonine</strong></p><p></p><p>I don't see how you can do this without either</p><p> a) giving them an ECL = Class Levels +8 or better (You are</p><p> describing something equvalent to a minotaur)</p><p> b) making them a NPC race only and not worrying about it</p><p> c) loading them down with disadvantages</p><p></p><p>Sample disadvange:</p><p> Poor learners -- Race does not get feats every three levels they only get their starting feat.</p><p> Bad reputation -- ALL other races in the campaign world kill them on sight due to their reputation for Bloodlust.</p><p> Bloodlust -- Never take prisoners, always kill foes</p><p></p><p>plus at least 4 more to get them down to a +0 race.</p><p></p><p> When designing a +0 race, compare them to humans. Humans get a net zero in stats (see DMG pg. 24 about not all stats being equal). They get one excellent feat, Bonus Feat (can choose any feat) and one good feat, Skilled (extra skill point per level, 4 at 1st).</p><p></p><p> You could make this a +0 race if, they were still medium-sized, but at the top end. You could give them a +4 bonus to strength and a +2 bonus to con with no other feats and no ability penalties.</p><p> But I am guessing from your description that they also have natural claws and teeth, plus some keen senses. Do they also have reach ?</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 50586, member: 2445"] [b]Leonine[/b] I don't see how you can do this without either a) giving them an ECL = Class Levels +8 or better (You are describing something equvalent to a minotaur) b) making them a NPC race only and not worrying about it c) loading them down with disadvantages Sample disadvange: Poor learners -- Race does not get feats every three levels they only get their starting feat. Bad reputation -- ALL other races in the campaign world kill them on sight due to their reputation for Bloodlust. Bloodlust -- Never take prisoners, always kill foes plus at least 4 more to get them down to a +0 race. When designing a +0 race, compare them to humans. Humans get a net zero in stats (see DMG pg. 24 about not all stats being equal). They get one excellent feat, Bonus Feat (can choose any feat) and one good feat, Skilled (extra skill point per level, 4 at 1st). You could make this a +0 race if, they were still medium-sized, but at the top end. You could give them a +4 bonus to strength and a +2 bonus to con with no other feats and no ability penalties. But I am guessing from your description that they also have natural claws and teeth, plus some keen senses. Do they also have reach ? [/QUOTE]
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If I could get a few comments on a custom race ability, it would be appreciated
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