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If I did this to you as a DM, would you be upset or intrigued?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1796840" data-attributes="member: 3146"><p>The one thing to be careful of is this: you would have to make sure that the characters could still contribute to the party.</p><p></p><p>For instance, imagine the following party:</p><p>Fighter 18 str, 10 dex, 14 con, 10 int 10 wis, 10 cha</p><p>Wizard 10 str, 12 dex, 14 con, 18 int, 10 wis, 8 cha</p><p>Cleric 14 str, 10 dex, 12 con, 10 int, 16 wis, 10 cha</p><p>Rogue 10 str, 20 dex, 10 con, 10 int, 10 wis, 10 cha</p><p></p><p>Now imagine that the ruling was "swap physical and mental stats but keep your own class and skills."</p><p></p><p>You end up with the fighter in the wizard's 10 str body. OK, that's pretty rough, but he can hang out at heavy encumberance and still use his sword and armor once they figure out what's happened. Well, he can do OK, until he figures out he's got wizard hit points. So much for that. He's hosed.</p><p>The wizard in the fighter's 10 int body, however, can't cast any non-0 level spells. Great, he's got an 18 strength but he can't do anything with it. He's useless.</p><p>The cleric in the rogue's 10 wis body can't cast any non-0 level spells either. He's got a great dex, but he can't do anything with it either.</p><p>The rogue in the cleric's body is set up all wrong too. But it's not quite as bad for him. Weapon finesse might not work, but at least he's got a strength bonus.</p><p></p><p>Net result: the wizard is useless, the cleric is next to useless, the fighter is really hosed, and the rogue probably can't use any of his feats (which probably require dex) but other than that, he's the best off in the group.</p><p></p><p>You can have an even worse result if you were to rule that PCs keep mental stats. Now, the cleric and the wizard are still doing OK but the fighter and the rogue are completely hosed in comparison.</p><p></p><p>So, if you do it, be careful to keep the characters such that they are still able to contribute to the party.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1796840, member: 3146"] The one thing to be careful of is this: you would have to make sure that the characters could still contribute to the party. For instance, imagine the following party: Fighter 18 str, 10 dex, 14 con, 10 int 10 wis, 10 cha Wizard 10 str, 12 dex, 14 con, 18 int, 10 wis, 8 cha Cleric 14 str, 10 dex, 12 con, 10 int, 16 wis, 10 cha Rogue 10 str, 20 dex, 10 con, 10 int, 10 wis, 10 cha Now imagine that the ruling was "swap physical and mental stats but keep your own class and skills." You end up with the fighter in the wizard's 10 str body. OK, that's pretty rough, but he can hang out at heavy encumberance and still use his sword and armor once they figure out what's happened. Well, he can do OK, until he figures out he's got wizard hit points. So much for that. He's hosed. The wizard in the fighter's 10 int body, however, can't cast any non-0 level spells. Great, he's got an 18 strength but he can't do anything with it. He's useless. The cleric in the rogue's 10 wis body can't cast any non-0 level spells either. He's got a great dex, but he can't do anything with it either. The rogue in the cleric's body is set up all wrong too. But it's not quite as bad for him. Weapon finesse might not work, but at least he's got a strength bonus. Net result: the wizard is useless, the cleric is next to useless, the fighter is really hosed, and the rogue probably can't use any of his feats (which probably require dex) but other than that, he's the best off in the group. You can have an even worse result if you were to rule that PCs keep mental stats. Now, the cleric and the wizard are still doing OK but the fighter and the rogue are completely hosed in comparison. So, if you do it, be careful to keep the characters such that they are still able to contribute to the party. [/QUOTE]
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If I did this to you as a DM, would you be upset or intrigued?
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