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If I eliminate minions, what extra should I give controllers?
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<blockquote data-quote="Falling Icicle" data-source="post: 4649988" data-attributes="member: 17077"><p>I've played a wizard from level 1 to level 6 so far, and I'm having a blast. We rarely even use minions in our games. Sure, there are times when I use magic missile alot, but I've never felt useless to the party. The at-will cantrips are alot of fun, even in battle. I've used mage hand to disarm an enemy archer of his quiver of arrows. I've used ghost sound to imitate a boss's voice and really confuse his servants with false orders. I've used Prestidigitation to create the image of one of our party peeking their head around a wall, getting enemy artillery to waste their attacks before we charge in.</p><p></p><p>And with spells like Flaming Sphere, I really do pack a punch when I need to. I may not do as much damage as the rangers in our group, but that's okay, I have way more versatility. High damage and moving around are really their only tricks. That said, I can still dish out quite a bit of damage when I need to. I'm far from a pushover in combat. And as I gain levels and get more powers, it has become more and more fun for me.</p><p></p><p>I also strongly recommend picking up a Mnemoinc Staff from the Adventurer's Vault. It lets you swap prepared spells for a different spell in your book. This has made a huge difference for me in playing my wizard, as now I can often pull out just the right spell for the situation.</p><p></p><p>Also, I've amassed a large collection of rituals, which have at times been very useful. Unlike 3rd edition, where you were forced to choose between the no-brainer combat spells and the occasionally very useful ritual type spells, I now get to have both. I have so many more tools at my disposal now than I ever did before. Those types of spells used to just sit in my spellbook, unused. It wasn't because I didn't want to use them, but because the preparation system of previous editions simply didn't allow me the luxury. Yeah, rituals cost money, but most of the low level ones are quite cheap, and are cheaper than the scrolls I used to have to make just to have those spells available when they were needed!</p><p></p><p>Sure, the wizard class isn't perfect. There are a few issues I'd like to see adressed in errata sometime. But I would never throw a fit and quit playing over them. I've honestly had more fun playing a 4e wizard than I did in any previous edition of D&D. If your player isn't having fun as a wizard, perhaps he should try another class.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4649988, member: 17077"] I've played a wizard from level 1 to level 6 so far, and I'm having a blast. We rarely even use minions in our games. Sure, there are times when I use magic missile alot, but I've never felt useless to the party. The at-will cantrips are alot of fun, even in battle. I've used mage hand to disarm an enemy archer of his quiver of arrows. I've used ghost sound to imitate a boss's voice and really confuse his servants with false orders. I've used Prestidigitation to create the image of one of our party peeking their head around a wall, getting enemy artillery to waste their attacks before we charge in. And with spells like Flaming Sphere, I really do pack a punch when I need to. I may not do as much damage as the rangers in our group, but that's okay, I have way more versatility. High damage and moving around are really their only tricks. That said, I can still dish out quite a bit of damage when I need to. I'm far from a pushover in combat. And as I gain levels and get more powers, it has become more and more fun for me. I also strongly recommend picking up a Mnemoinc Staff from the Adventurer's Vault. It lets you swap prepared spells for a different spell in your book. This has made a huge difference for me in playing my wizard, as now I can often pull out just the right spell for the situation. Also, I've amassed a large collection of rituals, which have at times been very useful. Unlike 3rd edition, where you were forced to choose between the no-brainer combat spells and the occasionally very useful ritual type spells, I now get to have both. I have so many more tools at my disposal now than I ever did before. Those types of spells used to just sit in my spellbook, unused. It wasn't because I didn't want to use them, but because the preparation system of previous editions simply didn't allow me the luxury. Yeah, rituals cost money, but most of the low level ones are quite cheap, and are cheaper than the scrolls I used to have to make just to have those spells available when they were needed! Sure, the wizard class isn't perfect. There are a few issues I'd like to see adressed in errata sometime. But I would never throw a fit and quit playing over them. I've honestly had more fun playing a 4e wizard than I did in any previous edition of D&D. If your player isn't having fun as a wizard, perhaps he should try another class. [/QUOTE]
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If I eliminate minions, what extra should I give controllers?
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